Remove E-rate Remove Game-Based Learning Remove Microsoft Remove Technology
article thumbnail

The Rise of eSports in Education: Breaking New Ground

The CoolCatTeacher

Teachers can easily manage esports teams by focusing on managing students rather than being experts in the games or technology. Equipment for esports can often be repurposed from existing technology used in other classes. Popular games for esports include Rocket League, Smash Brothers, Valorant, Apex, and Minecraft.

E-rate 362
article thumbnail

65 ways equity, edtech, and innovation shone in 2022

eSchool News

Many silver linings emerged and digital learning cemented itself as a “must have” in schools. Equity remained front and center, too, raising issues of inequitable technology access, along with racial and socioeconomic disparities and discrimination. Currently, the esports ecosystem is projected to surpass $1.8

EdTech 111
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Hack Education Weekly News

Hack Education

” Remind me again, all you fans of VR in education, how this technology is going to promote empathy? technologies, the registry enables job seekers, students, workers, and employers to easily search for and compare credentials, similar to the way travel apps are used to compare flights, rental cars, and hotels.”

article thumbnail

Hack Education Weekly News

Hack Education

” Via Politico : “Education Secretary Betsy DeVos has increased her financial stake in a ‘neurofeedback’ company that says its technology treats attention deficit disorder and the symptoms of autism. Via Techcrunch : “ Microsoft’s Imagine Cup crowns its 15th winner, the X.GLU smart glucose meter for kids.”