Remove Download Remove Gamification Remove How To Remove Mobility
article thumbnail

How to Gamify Professional Development

EdTech Magazine

How to Gamify Professional Development. MORE FROM EDTECH: Check out how K–12 teachers can gamify their classroom. Digital breakouts, which use Google Forms among other tools, represent a type of gamification. How K–12 School Leaders Can Help Incorporate Gamification. eli.zimmerman_9856. Wed, 01/02/2019 - 10:20.

How To 373
article thumbnail

How to Use Digital Textbooks in the Classroom

Kitaboo on EdTech

They are also more flexible and new apps and downloadable content is constantly being developed. Simplify Complex Subjects: Digital textbooks help to simplify difficult subjects such as mathematics by engaging students through digital interactivities, gamification activities and data manipulation tools. WANT TO KNOW HOW KITABOO WORKS?

How To 91
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

TCEA 2018: Educators Meet in Austin to Discuss the Future of the Classroom

EdTech Magazine

TCEA’s TechNotes Blog reports that Matlin will discuss accessibility and her app “Marlee Signs,” which leverages mobile devices to teach American Sign Language. You can prepare for this year’s conference by browsing through the sessions on the official TCEA program overview , or download the smartphone app to use daily at the show.

Meeting 151
article thumbnail

Reaching edtech harmony in your classroom

eSchool News

For increased engagement and collaboration, teachers are relying on new teaching methods such as microlearning and gamification. What’s more, they need to be interoperable and accessible not only on laptops and mobile devices but also on smart boards. Finally, there’s also a drive toward more community and outreach.

EdTech 95
article thumbnail

8 Biggest Reasons Why Teachers Prefer eBooks in Classrooms

Kitaboo on EdTech

Gamification Makes Learning Interesting: Classroom is a place where students learn new things and at the same time they are competing with their peers to score the highest marks in all subjects. With eBooks being embedded with gamification, teachers are able to use these techniques to motivate students to do better in class.

eBook 98
article thumbnail

Our favorite mobile apps: Appy Hour on the Future Trends Forum

Bryan Alexander

Instead, we hosted an “Appy Hour”, a session where we invited participants to simply share their favorite mobile app for learning. (The idea came up during the June 7th Forum discussion. Lingro to Go – a language learning app with a key focus: how to use language in the right moment. gamification.

Trends 46
article thumbnail

Our favorite mobile apps: Appy Hour on the Future Trends Forum

Bryan Alexander

Instead, we hosted an “Appy Hour”, a session where we invited participants to simply share their favorite mobile app for learning. (The idea came up during the June 7th Forum discussion. Lingro to Go – a language learning app with a key focus: how to use language in the right moment. gamification.

Trends 40