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Interactive Textbooks Online: Transform Your K12 Study Experience

Kitaboo on EdTech

How Interactive Textbooks Transform a Students’ Learning Experience Makes Content Easily Accessible Fosters Personalization Embeds Multimedia Adds a Touch of Gamification Fosters Interactive Learning Promotes Timely Assessments Promotes Immersive Learning III. They provide gamification elements like scores, points, badges, etc.,

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Interactive eBooks: The Future of Digital Textbooks Unveiled

Kitaboo on EdTech

They also incorporate gamification, and AI features that offer an extra learning edge and enhance the overall learning process for the learners. Learners are engrossed and retain more while watching video demos, virtual experiments, participating in interactive quizzes, and more, than passively reading through the lines of a book.

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10 Steps to Create Interactive K12 Learning Modules

Kitaboo on EdTech

Gamification of the learning experience is a process by which you incorporate game-like elements into your learning module. In fact, gamification can create a healthy competitiveness that challenges students, fosters critical thinking and helps them receive instant feedback. Gamify the Learning Experience Who doesn’t enjoy a good game?

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6 Tips for making the most of ed tech exhibitions

Neo LMS

From lesson creation to assessment and gamification, there is something for K-12 schools, universities, vocational schools, and so on depending on the purpose of the conference. So besides packing their bags, laptops, agendas and passports, teachers can do a little extra something: their pre conference homework.

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Top 10 Digital Tools for the Classroom

Kitaboo on EdTech

KITABOO is one of the best digital tools for the classroom because its content is designed for bite-sized learning with knowledge nuggets, interactive assessments and gamification. Students can access the tests on laptops, desktops, and tablets. REQUEST DEMO READ MORE. You May Also Like. Digital Publishing / July 3, 2018.

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Why Digital Textbooks are More Affordable than Paper Textbooks?

Kitaboo on EdTech

For instance, those with visual challenges can leverage audio digital textbooks for learning, while those with reading difficulties can learn through video and gamification. They can be read via an eReader or downloaded onto one’s computer, laptop, or smartphone. REQUEST DEMO READ MORE. Increased Engagement .

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Are eTextbooks The Next Big Thing in K-12 Education?

Kitaboo on EdTech

Educational institutes and publishers are using this technology to their advantage by delivering educational content on tablets and laptops. Improves Motivation Through Gamification. By including gamification techniques, students are given points for completing assignments on time, scoring well in quizzes etc.

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