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Meet NEO at FETC 2022!

Neo LMS

Some event highlights include the Expo Hall, with more than 400 vendors eager to offer demos of their innovative solutions. We’re excited to meet you at Booth #602 , where each day we’ll be ready to offer live demos and discuss edtech for K-12 and Higher Ed. Meet NEO at FETC 2022! Speaking session: Driving Innovative Instruction.

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How to Use Digital Textbooks in the Classroom

Kitaboo on EdTech

Simplify Complex Subjects: Digital textbooks help to simplify difficult subjects such as mathematics by engaging students through digital interactivities, gamification activities and data manipulation tools. Related: How to Create Digital Textbooks in 5 Easy Steps. WANT TO KNOW HOW KITABOO WORKS? REQUEST DEMO READ MORE.

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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

But even as gamification has become a shorthand for engagement, edtech companies have found it challenging to draw a clear distinction between learning and just having fun. Almost a decade into experiments with gamification, edtech companies are changing the way they approach motivation. Screenshot of the CoCo demo video.

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How Can the Metaverse Transform Learning?

Edsurge

Recommended Links 6 Benefits of Immersive Learning with the Metaverse How To Teach Tech-Savvy Students Using Metaverse Avatars When technology evolved in the late 1990s, first with email and then websites, the school’s IT head said, “Trust me, you want to learn all of this.” But I would tell my students, We will learn from this.

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How Can Technology Help Improve Teaching Efficacy in a Classroom?

Kitaboo on EdTech

For instance, gamification allows the packaging of lessons in the form of games. Gamification of lessons builds on the same principles of games for entertainment, the only difference being that the gamified lessons have associated learning outcomes. Contact our expert team now and get started!

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8 Biggest Reasons Why Teachers Prefer eBooks in Classrooms

Kitaboo on EdTech

Gamification Makes Learning Interesting: Classroom is a place where students learn new things and at the same time they are competing with their peers to score the highest marks in all subjects. With eBooks being embedded with gamification, teachers are able to use these techniques to motivate students to do better in class.

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6 Tips for making the most of ed tech exhibitions

Neo LMS

Drop by our Booth F302 in the expo hall at any time during the event, where we will provide insights on how to effectively manage online classroom activities, answer all your questions and showcase NEO’s newest features. So, how to solve this problem? How will this work for my classroom? Easy: get to know “the market”.