Remove Data Remove Gamification Remove Social Media Remove Trends
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How to Build a Modern School – 6 Key Elements to Embed in Your Groundwork

ViewSonic Education

For example, the Oprah Winfrey Leadership Academy for Girls not only empathize intellect but also social skills in their mission statement. This school recognizes that there is a gap in Millennials and Generation Z’s social skills fueled by growing up on mobile phones, social media, and online chatting.

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Gaming with Buncee and Minecraft

Buncee

Game-based learning and gamification is a trend that has been implemented in many settings, including education, work place training, and social media. Then, students analyze the data, and build a graph to display their findings. Gaming can be entertaining and can make learning fun at the same time!

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Must-have features in any LMS

Neo LMS

Developers might handpick a select number of users and judging from how they the features, they can collect data, squash bugs and make the experimental feature available for general use. And of course, features are also based on market trends. Experimental features are an example. Ideally learning platforms should offer both 2.

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3 ways to revamp lessons for the interactive learner

eSchool News

Most of them grew up playing video games, and ever since they can remember, they’ve been in constant contact with friends via social media platforms and text messages. It’s not sufficient to just use social media platforms as an alternate communication venue or post schedules on a class Facebook page.

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The Business of 'Ed-Tech Trends'

Hack Education

This is part eleven of my annual look at the year’s “ top ed-tech stories ” In May, venture capitalist and former securities analyst Mary Meeker released her annual “Internet Trends” report. Among the major trends Meeker identified for 2017: mobile advertising, gaming, and healthcare. .”

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Trends to watch in 2015: education and technology

Bryan Alexander

Here I’d like to identify trends from 2015 which seem likely to persist or grow over the next year. I’m building on previous posts about trends in technology and educational contexts , plus my FTTE report, naturally. Educational technology trends. Let’s see how this unfolds in 2016.

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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

We wanted to create a digital experience for kids that allows them to create things together, but isn’t saturated with the usual social-media-like engagement tools. Not only have they eschewed a social media setting for their digital playground, they’ve also steered clear of “gamifying” the experience.