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7 Edtech Trends to Watch in 2022: a Startup Guide for Entrepreneurs

Edsurge

In 2021, edtech companies continued to connect students, educators and families all over the world, resulting in another record year of investments, mergers and acquisitions and global expansion like never before. Educators, students and caregivers are all making use of edtech to address the long-term impacts of the pandemic.

EdTech 218
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Classroom Gaming Should Be Engaging, Tied to Curriculum—and Not Require Teachers to Code

Edsurge

It’s one thing when master teachers successfully implement learning games in a carefully controlled research study. But engaging students through game-based learning (GBL) means little unless the games are easy to implement and effective where they matter most—in the classroom.

Classroom 100
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Bringing Literature to Life in Open Sim

The CoolCatTeacher

We hear a lot of talk now in Ed Tech circles about how we can get these students engaged and speak a language that they’re speaking. We bring these students into a virtual world. Our first experience, the very first time… I was so excited to get these students in the Open SImulator. It’s a virtual environment.

Twitter 174
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65 ways equity, edtech, and innovation shone in 2022

eSchool News

I believe the alignment of esports to the development of higher order thinking skills and social emotional learning with a path toward college scholarships combined with the high interest of adolescents for gaming activities ensures that esports will continue to grow for some time into the future.

EdTech 114
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What Do Sixth Graders Say About Learning With Games? It Works

MindShift

Their teacher, Kate Selkirk, was using this game as a starting point for an eight-week unit on math concepts — data analysis and graphing, proportions, probability and slope. A lesson about power and privilege, for example, might begin with a card game in which some players are deliberately and arbitrarily more disadvantaged than others.