article thumbnail

Reflections on 50 years of Game-Based Learning (Part 1)

Edsurge

Flash forward 50 years; the franchise has sold over 60 million units, inspired multiple generations of students and become a part of popular culture. While Rawitsch and his collaborators never saw any money from this success, they created an enduring franchise and helped launch the sector of game-based learning.

article thumbnail

Reflections on 50 years of Game-Based Learning (Part 2)

Edsurge

Some were brilliant and deliberate in their attention to learning and game mechanics, while others focused on strong narrative arcs, consequential decision-making and world-creation. This was before large game studios consolidated the market, and small companies like Broderbund, MECC, Maxis and the Learning Company thrived.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

New Research Proves Game-Based Learning Works—Here's Why That Matters

Edsurge

A great deal of initial research exists about blended learning techniques such as game-based learning, but adoption has stalled because of a lack of scalable, practical techniques that have also proven effective. students who played edgames outperformed their peers on standardized tests. Game based learning is. [an]

article thumbnail

Game-Based Learning Gains Steam in Higher Education: Triseum Raises $1.43 Million to Transform Educational Experiences for Students

EdNews Daily

André Thomas, CEO of Triseum and former Head of Graphics for EA Sports Madden Football, brings gaming to new heights on university campuses combining rigorous learning and resources with state-of-the-art graphic design. When Education Game Development Is Done Right, It Works. Video games are inherently a learning tool.

article thumbnail

10 Awesome Courses To Improve Your Online Classroom

The CoolCatTeacher

Once you learn about the tech and the tools, and understand the research behind these electronic portfolios, you’ll be equipped to structure assessment in a way that encourages your students towards success. Student Achievement Through Gamification and Game-Based Learning.

Course 343
article thumbnail

How Research-Informed Games May Result in Deep Learning Experiences

Edsurge

Games can be particularly effective for engaging learners, promoting active participation and motivating students, both in and outside of the classroom. But for SplashLearn CEO Arpit Jain, it is important to make a distinction between gamification and game-based learning (GBL).

article thumbnail

Try SplashLearn for Summer Learning and Fall Success

The CoolCatTeacher

For parents who want a solid review of math fundamentals for a grade level to refresh math skills and close any existing learning gaps before school reopens. This unconventional and fun learning experience uses games and activities to keep students engaged while teaching them important math skills.

Learning 363