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6 Tips for making the most of ed tech exhibitions

Neo LMS

From lesson creation to assessment and gamification, there is something for K-12 schools, universities, vocational schools, and so on depending on the purpose of the conference. Not to mention 3D printing, AR and robots! A simple way to tackle this task is to divide products or companies into lists, according to what is more relevant.

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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

. — Deepak Cheenath That puts CoCo’s strategies to keep students engaged or motivated to learn at complete odds with what many edtech companies have been trying to do to teach literacy or STEM — mimic online games like Robolox or Minecraft that children spend hours immersed in outside of school. Quizizz is embodying this shift.

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Top 100 Sites/Apps for Game Based Learning

Technology Tidbits

Gamification). DimensionU - An amazing site for educational games 3D games for Math and Literacy aligned to Common Core Standards. ** Door 24 - A fantastic iPad that has students working different Math/Algebra problems to help a robot fix his circuits and uncover the mystery behind Door 24.

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Teens and Tech: Distinguishing Addiction from Habit

MindShift

Gentile’s definition doesn’t address the question of whether media can cause changes in your brain, or create a true physical dependency. Gentile’s definition simply asks whether someone’s relationship to media is causing problems to the extent that they would benefit from getting some help.

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The Business of 'Ed-Tech Trends'

Hack Education

Tom Webster, the VP of strategy at the market research firm Edison Research, argued that the report should be viewed as “an extremely effective piece of content marketing,” pointing to the number of slides that cite data about or by a portfolio company of Meeker’s employer, the venture capital firm Kleiner Perkins Smith Caulfield.

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