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6 Tips for making the most of ed tech exhibitions

Neo LMS

From lesson creation to assessment and gamification, there is something for K-12 schools, universities, vocational schools, and so on depending on the purpose of the conference. Not to mention 3D printing, AR and robots! The exhibition part is also one of the best ways -if not the best- to find new ed tech solutions.

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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

But even as gamification has become a shorthand for engagement, edtech companies have found it challenging to draw a clear distinction between learning and just having fun. Almost a decade into experiments with gamification, edtech companies are changing the way they approach motivation. Quizizz is embodying this shift.

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Top 100 Sites/Apps for Game Based Learning

Technology Tidbits

Gamification). DimensionU - An amazing site for educational games 3D games for Math and Literacy aligned to Common Core Standards. ** Door 24 - A fantastic iPad that has students working different Math/Algebra problems to help a robot fix his circuits and uncover the mystery behind Door 24.

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Teens and Tech: Distinguishing Addiction from Habit

MindShift

Gentile’s definition doesn’t address the question of whether media can cause changes in your brain, or create a true physical dependency. Gentile’s definition simply asks whether someone’s relationship to media is causing problems to the extent that they would benefit from getting some help.

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The Business of 'Ed-Tech Trends'

Hack Education

There’s really no agreed-upon definition of “personalized learning” after all , and as such no real way to measure how many or how well schools are actually implementing it. Wonder Workshop (robotics) – $41 million. Robotics , with ~ $99 million in funding. Whatever “it” is.

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Celebrating the 3rd anniversary of the NEO Blog

Neo LMS

From gamification to digital citizenship to PD for teachers to classroom robots and everything in between, the 102 posts that have been published on the NEO Blog in the last 12 months covered oh so many subjects related to education technology and e-learning for educational institutions. Top 10 NEO Blog posts. We learned a lot.

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Dynamic Learning v. Static Learning (DO THIS, NOT THAT)

Shake Up Learning

Below are my working definitions for Static Learning (the old way) and Dynamic Learning (the new way). There are hundreds of new things to do in the classroom: Genius Hour, Maker Education, Project-Based Learning, Problem-Based Learning, Challenge-Based Learning, Robotics, Coding, Gamification, STEM, STEAM, lions and tigers, and bears, oh my!