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Game Based Learning in Action

The CoolCatTeacher

Game-based learning might not be what you think. On today’s show Matthew Farber, author of Game-Based Learning In Action: How an Expert Affinity Group Teaches with Games , talks about how to use games in the classroom effectively. Game-Based Learning in Action.

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New Research Proves Game-Based Learning Works—Here's Why That Matters

Edsurge

A great deal of initial research exists about blended learning techniques such as game-based learning, but adoption has stalled because of a lack of scalable, practical techniques that have also proven effective. Founding a company based on research results. Leading Thinkers: Digital Media & Learning.

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Top 100 Sites/Apps for Game Based Learning

Technology Tidbits

This is going to be one of my most ambitious posts yet, as I have curated a gigantic list of my favorite sites/apps for Game Based Learning (a.k.a Gamification). I''ve done posts on educational iOS Apps and Educational Online Games but I have never combined the two and curated a list that specifically deals w/ GBL.

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21 Top Professional Development Topics For Teachers Now

The CoolCatTeacher

Research note: As Wall (2021) indicates, there is a definite connection between trauma and student behavior as well as student learning. Fun Learning Strategies for Engaging Students Who Have Been Disengaged (Game-based Learning). Game-Based Learning Let’s Play!

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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

. — Deepak Cheenath That puts CoCo’s strategies to keep students engaged or motivated to learn at complete odds with what many edtech companies have been trying to do to teach literacy or STEM — mimic online games like Robolox or Minecraft that children spend hours immersed in outside of school. Quizizz is embodying this shift.

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Simple Steps to Teach Kids to Program

The CoolCatTeacher

Aditya: Oh, definitely. So you definitely get those naysayers, people who look at it with disdain because you’re really dumbing it down. These tools, like gamification and all of that, really achieve that, especially for the younger students. This company has no impact on the editorial content of the show.