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Should Robots Replace Teachers?

Edsurge

Last week brought one of those surprising new gadget announcements from a tech giant, with Amazon unveiling a home robot it calls Astro, a rolling contraption about the size of a small dog with a screen for a head and a cup holder so it can bring its owner a drink. He’s the author of the book, “Should Robots Replace Teachers?”

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Epson Receives Two Gold Recognitions in the 13th Annual 2018 IT World Awards

techlearning

About Epson Network Products Guide Winners: BrightLink 710Ui Interactive Laser Display: As the world’s first 3LCD ultra short-throw interactive laser display, the BrightLink 710Ui converges technology, teachers, students, and their ideas into one seamless digital experience, resulting in a truly collaborative learning environment.

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Three Epson Customers Featured in the 2017 NewBay AV/IT College Standings Program

techlearning

The Center includes three simulation rooms equipped with manikins that emulate the anatomy and physiology of actual patients, debriefing rooms, a smart classroom and a patient care area. California State University Fresno’s Collaborative Classroom initiative was named “Application #3” in the “Best Active Learning Environment” category.

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This Tech Tool Can Save Teachers 10 Minutes Per Class

Edsurge

Laurence’s College in Brisbane had just 50 minutes to write up a formative assessment on the representation of robots and artificial intelligence in the movies. Here are six ways the technology can maximize classroom time and boost student and teacher productivity: 1. Her high school literature students at St. pHet Simulations.

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CUE and Touchjet partner for STEAMpunk Mobile Labs

eSchool News

CUE , a nonprofit professional development organization for education technology, chose Touchjet , the first company to create a touch projector with a standalone Android operating system and a recent finalist of the 2016 Edison Awards for innovation, to help bring interactive technology to classrooms around the U.S.

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ISTE Librarians’ Takeaways (Crowdsourced)

NeverEndingSearch

MIT Step Labs introduced their new virtual reality learning projects through CLEVR : Collaborative Learning Environments in Virtual Reality. I felt like I could have spent all day learning from some of the poster sessions where I could only realistically spend five minutes. So what are my biggest takeaways? Student voice.

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Can children learn from a “mixed-reality” game?

The Hechinger Report

Some tech companies are also trying to mix hands-on play with digital learning. A company called Sphero, for example, has successfully marketed a ball to teach coding, geometry and genetics. She had the children take a test before and after the lesson to gauge how much they learned. I didn’t want that.”.

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