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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Gamification , one of the biggest trends in education, is the process of making learning more fun and engaging for students by reorienting lessons to feel more like games. With the use of BYOD and 1:1 programs gaining popularity, students should be aware of the issues involved with technology.

Trends 97
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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Gamification , one of the biggest trends in education, is the process of making learning more fun and engaging for students by reorienting lessons to feel more like games. With the use of BYOD and 1:1 programs gaining popularity, students should be aware of the issues involved with technology.

Trends 52
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Technology won't replace teachers, but.

Learning with 'e's

Those who presented raised questions around the digital divide, the changing shape of schools, the impact of information and communication technology on learning gain, the ongoing debate about whether schools should filter social media sites, and the use of new and emerging technologies in education.

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A Comprehensive Framework For Student Motivation

TeachThought - Learn better.

When researching student motivation and gamification late last year, I came across the most comprehensive gamification framework I’ve ever seen. While it is designed first and foremost as a way to frame gamification and its many strands, gamification is about human encouragement and motivation.

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Taking Student Voice Beyond The Classroom

techlearning

At the same time I started the Innovation Lab in 2016, I was invited to a gamification conference at UPenn. Every company is a tech company now, influenced by the pervasiveness of the internet and social media. Just as importantly, the internet and social media provides a platform for students to drive change.

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Why We Need To Embrace eSports In Education

techlearning

A quarter of my students want to develop the website, run the social media accounts, oversee the Twitch stream, run the in-game camera, manage team logistics, act as team journalists and videographers, and provide the color commentary and play-by-play of the games as casters. Read more at Teched Up Teacher.

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Trends to watch in 2015: education and technology

Bryan Alexander

The forthcoming Horizon Report thinks BYOD is one of the two major tech trends for 2016. Gaming and gamification should continue to attract experimental and creative faculty, plus allied staff, but that looks like a very slow growth area for now. Social media is something higher ed is ambivalent about.

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