Remove BYOD Remove Gamification Remove Personalized Learning Remove Social Media
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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Think of it as a cheat sheet to help you learn all you need to know about technology in the classroom! Blended learning combines traditional, in-person learning with digital learning, so that students can experience both forms. Digital citizenship refers to appropriate and responsible use of technology.

Trends 97
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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Think of it as a cheat sheet to help you learn all you need to know about technology in the classroom! Blended learning combines traditional, in-person learning with digital learning, so that students can experience both forms. Digital citizenship refers to appropriate and responsible use of technology.

Trends 52
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A Comprehensive Framework For Student Motivation

TeachThought - Learn better.

When researching student motivation and gamification late last year, I came across the most comprehensive gamification framework I’ve ever seen. While it is designed first and foremost as a way to frame gamification and its many strands, gamification is about human encouragement and motivation. How can we use that?

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Trends to watch in 2015: education and technology

Bryan Alexander

The forthcoming Horizon Report thinks BYOD is one of the two major tech trends for 2016. Gaming and gamification should continue to attract experimental and creative faculty, plus allied staff, but that looks like a very slow growth area for now. Instead it seems to be a learning strategy, sometimes driven by state governments.

Trends 40