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Edtech Reports Recap: Video Is Eating the World, Broadband Fails to Keep Up

Edsurge

The broadband gap isn’t only a problem for remote learning. Early childhood” videos on YouTube nearly all have advertising. And as video dominates online instruction, more educators need easy-to-use resources for video creation. All in this Edtech Reports Recap. That Broadband Gap Bar?

Broadband 148
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Tools and strategies to make remote learning click for all students

Neo LMS

While there are video and audio tools that help bridge the physical distance, your communications strategy needs to include cognizance of the digital divide and your students’ access to these tools. Read more: 6 Practical strategies for teaching across the digital divide. Be flexible with your tools.

Strategy 368
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29 K-12 edtech predictions for 2021

eSchool News

We asked edtech executives, stakeholders, and experts to share some of their thoughts and predictions about where they think edtech is headed in 2021. The edtech community stepped up to accommodate students and teachers during remote and hybrid learning with an emphasis on core subject areas. temperature, lighting).

EdTech 139
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How did edtech impact learning in 2023?

eSchool News

Not surprisingly, many of this year’s Top 10 focused on equity, edtech innovation, immersive learning, and the science of reading. This year’s 5th most-read story focuses on expert predictions for edtech. As we closed the door on 2022 , we approached 2023 with clear-cut priorities for edtech and education as a whole.

EdTech 69
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65 ways equity, edtech, and innovation shone in 2022

eSchool News

We asked edtech executives, stakeholders, and experts to share some of their thoughts and predictions about where they think edtech is headed in 2022. The pandemic highlighted the massive digital divide that exists between marginalized communities and affluent communities that enjoy well-established digital infrastructure.

EdTech 110
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Reflections on 50 years of Game-Based Learning (Part 3)

Edsurge

Tailwinds: An Enabling Ecosystem A baseline enabling condition for game-based learning is access to computers and broadband. COVID has also accelerated funding for broadband in underserved neighborhoods. While there is still work to do in closing the digital divide, access is becoming less of a limiting factor for game-based learning.