Remove Blended Learning Remove Download Remove Gamification Remove Report
article thumbnail

7 Edtech Trends to Watch in 2022: a Startup Guide for Entrepreneurs

Edsurge

Game-based learning is transforming how students learn Integrating game-based solutions into the learning experience through the use of tablets, laptops and virtual reality (VR) can increase engagement and result in positive learning outcomes.

EdTech 218
article thumbnail

How to Use Digital Textbooks in the Classroom

Kitaboo on EdTech

A four-year university-wide study conducted by Florida Virtual Campus reports that 70% of the respondents surveyed said that they had spent at least $300 on textbooks in the year 2016. They are also more flexible and new apps and downloadable content is constantly being developed.

How To 91
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Unleashing Creativity in the Classroom: How Night Zookeeper Sparks Students’ Imagination

Shake Up Learning

It’s this blend of storytelling and interactive gameplay that captures the imagination of young minds, making them excited about learning. Students are encouraged to write stories, poems, and reports about their unique magical animals.

article thumbnail

Mix a little math into that bedtime story

The Hechinger Report

It grew so fast that she quickly moved from emailing to posting math stories on Facebook, and then Tweeting them, before launching the app, which hundreds of thousands of parents have since downloaded. There are no fancy graphics, sound effects, scores, rewards or other gamification gewgaws. Sign up for our Blended Learning newsletter.

article thumbnail

Learning Revolution Free PD - Two Great Library Events - GlobalEdCon Deadline - UNC's Amazing World View

The Learning Revolution Has Begun

Mark your calendar for November 12 to join the NMC and the Learning Revolution for the "NMC Virtual Symposium on the Future of Libraries." Close to 40 presentations in four different strands: Stories for Learning, Games and Gamification, Passion-Driven Learning and STEAM.

article thumbnail

35 edtech innovations we saw at FETC 2023

eSchool News

Beanstack , an edtech platform that helps schools encourage kids to read through gamification, demonstrated the importance of engaging readers. SchoolStatus helps Accountability Directors visualize benchmark and state data in one platform, and often in one report.

EdTech 129
article thumbnail

Digital Badges in the Classroom (What, When, & How) – SULS096

Shake Up Learning

Learn what digital badges are, when to use them, and how to implement them in your classroom. Yes, you can do this in your remote, online, or blended learning environment! These two creative ladies will help us learn how we can use digital badges in the classroom to engage and motivate our students. ALL FOR FREE!