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New Ways to Gamify Learning

Ask a Tech Teacher

But those webtools exemplify where the gamification of education started. Let me step back a moment to explain the SAMR Model as it applies to the use of technology in education. Modification: Technology allows for a significant change, e.g. using screencasts to explain a process.

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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

In the context of eLearning, the implementation of adaptive learning is usually performed by way of established algorithms and assessments, as opposed to the potentially arbitrary determinations of teachers themselves. Beyond simple smartphone commands, AI has found a use in the context of eLearning. Gamification.

Trends 397
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Innovation In E-learning In The Last 10 Years

EdTech4Beginners

The new E-learning technologies keep on evolving, and a lot of companies are investing in it to yield efficient employees. Let’s take a look at the some of the innovation in E-learning industry in the last 10 years: The Usage of Smartphones. Smartphones have become an essential part of our lives. Open Education Resources (OER).

MOOC 127
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What Will Online Learning Look Like in 10 Years? Zoom Has Some Ideas

Edsurge

Look for more augmented and virtual reality integrations Google has been in the virtual field trip game for years, through its inexpensive cardboard headsets that use ordinary smartphones. They’re bullish on Kahoot-like gamification features and new ways of assessing students, too. (No,

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Revolutionize Your Workforce with Cutting-Edge Training Apps

Kitaboo on EdTech

Top Features to Consider While Choosing a Corporate Training App Progress Tracking User Authentication Discussion Forums Performance Analytics Reminders and Notifications Gamification In-app Support IV. Corporate training apps are specialized software designed for mobile devices like smartphones and tablets. Wrapping Up!

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Interactive eBooks: The Future of Digital Textbooks Unveiled

Kitaboo on EdTech

It opened a new avenue of learning through technology-aided curriculums like interactive modules and AI modules. They also incorporate gamification, and AI features that offer an extra learning edge and enhance the overall learning process for the learners. All you need is a connected device, be it a smartphone, tablet, or laptop.

eBook 52
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10 Steps to Create Interactive K12 Learning Modules

Kitaboo on EdTech

This will help you effectively plan and assess your students’ progress. Gamification of the learning experience is a process by which you incorporate game-like elements into your learning module. Encourage Collaboration and Discussion Irrespective of our dependence on technology, human beings will always be social creatures.

eBook 52