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6 Tips for making the most of ed tech exhibitions

Neo LMS

From lesson creation to assessment and gamification, there is something for K-12 schools, universities, vocational schools, and so on depending on the purpose of the conference. For many teachers, edtech conferences are a major highlight of the school year and a great opportunity to connect with fellow educators.

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Top 10 Digital Tools for the Classroom

Kitaboo on EdTech

KITABOO is one of the best digital tools for the classroom because its content is designed for bite-sized learning with knowledge nuggets, interactive assessments and gamification. The platform facilitates instant assessments and feedback so teachers can stay connected to their pupils in real-time.

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8 Strategies To Help Students Ask Great Questions

TeachThought - Learn better.

This framework can be used not only as a planning or assessment tool, but to promote students in self-directed learning and self-created questioning and examination. The Teaching Channel video above models the Socratic Discussion/Socratic Seminar process. Paideia Seminar. The upside? Socratic Discussion. From the (a?)

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The Games Art Historians Play: Online Game-based Learning in Art History and Museum Contexts

ProfHacker

To begin with some definitions, game-based learning differs from gamification in several important ways. Sometimes the latter is reduced to bells and whistles such as gold stars and progress bars, but gamification is potentially a much more subtle and powerful teaching strategy.

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The Asian Money Fueling US Edtech Investments

Edsurge

The technologies built by these companies span a wide gamut of buzzwords (adaptive learning, artificial intelligence, gamification) but will be integrated with TAL’s online offerings. EduLab , a subsidiary of JIEM, a Japanese research and assessment provider. (It TAL has already directly funded a handful of U.S.

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Learning Revolution Free PD - Michael Stephens Live Keynote - Follett Challenge - Digital Citizenship Week - K12 Online Starts

The Learning Revolution Has Begun

Close to 40 presentations in four different strands: Stories for Learning, Games and Gamification, Passion-Driven Learning and STEAM. Mark shares his planning process, assessment tools, and lesson content here for you to review, give feedback, and potentially implement. View the presentations on-demand whenever it''s convenient.