Make your LMS a social learning platform

Ask a Tech Teacher

Seminars held online, are called webinars. Gamification and Virtual Reality. Gamification is a pedagogical approach embedding the elements of gaming within eLearning modules to impart learning through competitive game-like activities. Games/Simulations Social media gamification LMS virtual realityVivek Singh, education professional and contributor to Ask a Tech Teacher, has some interesting ideas on using your native LMS as a social learning platform.

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Smartphones in the classroom: friend or foe?

Neo LMS

The first time I tried gamification with my students was during a seminar on green marketing and consumerism. However, I wanted to make the morale of the seminar more memorable, so I invited them to play a game. The one-and-a half-hour seminar almost flew away. In the above story, the students’ devices were used just to introduce the fun factor of the seminar, but they can be used for much more than just games. Gamification Higher Ed Students

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The Games Art Historians Play: Online Game-based Learning in Art History and Museum Contexts

ProfHacker

To begin with some definitions, game-based learning differs from gamification in several important ways. Sometimes the latter is reduced to bells and whistles such as gold stars and progress bars, but gamification is potentially a much more subtle and powerful teaching strategy. Watson’s RPG, a Reacting to the Past game set in Paris in 1888 and 1889, was targeted for use in first year seminars at small liberal arts colleges.

4 Awesome edtech solutions for making students fall in love with reading

Neo LMS

Authors threw in some gamification, as readers receive badges and rewards as they carry on with their reading. Instead of gamification as a motivator, commonly used in many reading apps, Perusall went the other way, making reading a social experience. It’s a little bit like an online literature seminar, in which students and teachers comment on paragraphs, share their ideas, and exchange notes. Teachers and parents complain that students (of all ages) don’t read anymore.

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8 Strategies To Help Students Ask Great Questions

TeachThought - Learn better.

A Socratic Discussion, which is also referred to as a Socratic Seminar, is a group learning strategy designed to support students in open-ended examination and extended critical thinking through dialogic terms. The Teaching Channel video above models the Socratic Discussion/Socratic Seminar process. Paideia Seminar. Paideia Seminar website, “The Paideia Seminar is an integrated literacy event built around formal whole class dialogue.

Towards the future of the LMS: to Moodle and beyond

Bryan Alexander

Combined, what emerged is something like a graduate seminar on the next LMS, especially in Phil’s post and the video discussion. Based on our Forum and blog conversations, I hope to raise questions about how Moodle software and its supporting community will evolve in response to increasing use of mobile devices, to gamification, to big data, data analytics, personalized learning, and more? Ah, the learning management system ( LMS ) ( VLE to some people).

6 Tips for making the most of ed tech exhibitions

Neo LMS

From lesson creation to assessment and gamification, there is something for K-12 schools, universities, vocational schools, and so on depending on the purpose of the conference. Just when you are starting to get excited about all the sessions and seminars and… there are hundreds of them and only a time machine could help at this point. The NEO team will be heading to London next week to attend The BETT Show 2019 , between January 23-26.

14 Education Advancements in a Year

Ask a Tech Teacher

A 2014 study conducted for the Bill & Melinda Gates Foundation found many teachers felt learning in a seminar or workshop — what is commonly referred to as the “sit ‘n’ get” model of professional development — didn’t work for them. Gamification of classes. By 2017, the gamification of learning finally had the successful track record that allowed it to be accepted as an effective and engaging approach to teaching.

Towards the future of the LMS: to Moodle and beyond

Bryan Alexander

Combined, what emerged is something like a graduate seminar on the next LMS, especially in Phil’s post and the video discussion. Based on our Forum and blog conversations, I hope to raise questions about how Moodle software and its supporting community will evolve in response to increasing use of mobile devices, to gamification, to big data, data analytics, personalized learning, and more? Ah, the learning management system ( LMS ) ( VLE to some people).

Three Career Paths for Educational Innovators—How to Get There and Where the Jobs Are

Edsurge

Michael Matera, a 6th grade world history teacher in Milwaukee, used his expertise in gamification to write a top selling book, Explore Like a Pirate. I’m the gamification guy,' come talk to me. In connection with the internship, all students participate in an Integrative Seminar where we explore connections between their internships and coursework. Michael Matera— 6th grade world history teacher with expertise in gamification and author of Explore Like a Pirate.

What Role Should Students Play in Your Personalized Learning Implementation?

Edsurge

Jennifer Bartell understood that the best way for her reading seminar students to overcome their academic struggles was by developing autonomy, but she feared relinquishing control of those already in danger of failing. There may be no better example of meeting students where they are than Arnold’s gamification of the learning process.

8 Reasons to Create Interactive Textbooks for Engaging K-12 Students

Kitaboo on EdTech

Be it an online video or a live seminar. Make the Course Interesting with Gamification. Are you still looking for reasons to create e-textbooks for students? Well, it’s 2019, and most of the schools and universities have already accepted digital textbooks as the future of education. If you draw a comparison between the two, i.e., traditional textbooks and interactive textbooks, you will see that e-textbooks clearly fare better than regular textbooks.

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Trends to watch in 2015: education and technology

Bryan Alexander

There’s now a movement to teach humanities seminars online. Gaming and gamification should continue to attract experimental and creative faculty, plus allied staff, but that looks like a very slow growth area for now. What can we expect in 2016 from the intersection of technology and education? Here I’d like to identify trends from 2015 which seem likely to persist or grow over the next year.

The Asian Money Fueling US Edtech Investments

Edsurge

The technologies built by these companies span a wide gamut of buzzwords (adaptive learning, artificial intelligence, gamification) but will be integrated with TAL’s online offerings. In the Minerva Project, TAL is much more interested in the technology that allows the company to run online, asynchronous seminars (dubbed “ The Active Learning Forum ”) than launching new universities. “ You Can’t Make Movies Without China.”

Learning Revolution Free PD - Michael Stephens Live Keynote - Follett Challenge - Digital Citizenship Week - K12 Online Starts

The Learning Revolution Has Begun

Close to 40 presentations in four different strands: Stories for Learning, Games and Gamification, Passion-Driven Learning and STEAM. World View brings together university faculty, regional experts, and global educators from across the country and organizes professional development opportunities including seminars, conferences and symposiums, online courses, and study visits abroad.