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4 Awesome edtech solutions for making students fall in love with reading

Neo LMS

Authors threw in some gamification, as readers receive badges and rewards as they carry on with their reading. Instead of gamification as a motivator, commonly used in many reading apps, Perusall went the other way, making reading a social experience. This is an app especially designed for kids of 12 and under. But it’s worth it!

EdTech 261
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Smartphones in the classroom: friend or foe?

Neo LMS

The first time I tried gamification with my students was during a seminar on green marketing and consumerism. However, I wanted to make the morale of the seminar more memorable, so I invited them to play a game. The one-and-a half-hour seminar almost flew away. And now, story time! It was really simple.

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Make your LMS a social learning platform

Ask a Tech Teacher

Seminars held online, are called webinars. Gamification and Virtual Reality. Gamification is a pedagogical approach embedding the elements of gaming within eLearning modules to impart learning through competitive game-like activities. This is a beneficial feature in most LMSs.

LMS 159
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6 Tips for making the most of ed tech exhibitions

Neo LMS

From lesson creation to assessment and gamification, there is something for K-12 schools, universities, vocational schools, and so on depending on the purpose of the conference. Just when you are starting to get excited about all the sessions and seminars and… there are hundreds of them and only a time machine could help at this point.

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Towards the future of the LMS: to Moodle and beyond

Bryan Alexander

Combined, what emerged is something like a graduate seminar on the next LMS, especially in Phil’s post and the video discussion. Phil was terrifically informative and thoughtful, as were the more than one hundred participants, who joyously hounded him with questions and comments. How does he see the overall LMS domain changing?

Moodle 72
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14 Education Advancements in a Year

Ask a Tech Teacher

A 2014 study conducted for the Bill & Melinda Gates Foundation found many teachers felt learning in a seminar or workshop — what is commonly referred to as the “sit ‘n’ get” model of professional development — didn’t work for them. Gamification of classes. Dedicated teacher training.

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What Role Should Students Play in Your Personalized Learning Implementation?

Edsurge

Jennifer Bartell understood that the best way for her reading seminar students to overcome their academic struggles was by developing autonomy, but she feared relinquishing control of those already in danger of failing. There may be no better example of meeting students where they are than Arnold’s gamification of the learning process.