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3 Websites to Gamify Your Math Class

Ask a Tech Teacher

To turn those numbers around, parents and teachers alike are looking to technology. DimensionU is a collection of engaging interactive multiplayer fantasy games for grades 2-10 (some can be played solo) that focus on core skills in mathematics and literacy. Content aligns with Common Core, state standards and classroom instruction.

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Game Education: It’s in Their DNA – Guest Post from Courtney Pepe

EdTechTeacher

At Valleyview Middle School in Denville, New Jersey, Matthew Farber -7th Grade Social Studies teacher and doctoral candidate in the Educational Technology Program at New Jersey City University – uses Minecraft and project-based learning to help his students make a deeper connection to the concept of the colonization of America.

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Game-based platform targets college prep, exams

eSchool News

The latest research on gamification and learning indicates that students are more likely to learn critical concepts when materials contain incentives and game mechanics. The new solution also is aligned to Common Core and ACT standards, and content is continually refreshed by subject-matter experts from various publishers.

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Top 100 Sites/Apps for Game Based Learning

Technology Tidbits

Gamification). Back Pack Games - A wonderful site filled w/ lots of educational games aligned to Common Core Standards in the subjects of Math & Science. Historia - An excellent History game designed for MS students aligned to Common Core Standards. ** If. - bullying, copy right, privacy, etc.).

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Resources from Miami Device

Learning in Hand

Felix Jacomino , the school’s Director of Technology, managed to lead a team that pulled off an incredible learning event. Technology Integration and the Common Core by Andrew Miller The CCSS call us to integrate technology in intentional and meaningful ways to have students meet rigorous standards.

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

You may remember Stanford History Education Group (SHEG) for its groundbreaking and utterly depressing report, Evaluating Information: The Cornerstone of Online Civic Reasoning. In the November 2016 Executive Summary , the researchers shared: When thousands of students respond to dozens of tasks there are endless variations.