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Anniversary edition: Top 10 posts of the NEO Blog

Neo LMS

From well-known subjects of education technology, like BYOD and gamification, to technical aspects regarding school LMSs, to trying to guess the future, the NEO Blog covered it all in its rather short existence. Gamification in the classroom: small changes and big results. Top 10 BYOD concerns and how to overcome them [Part 2].

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And the top e-learning trends for 2016 are.

Neo LMS

Second, the introduction of gamification. Initially thought by some experts and even teachers as a gimmick , gamification quickly caught the interest of the ed tech world, because the best way to teach students is to play games. And mixing up gaming with learning makes the latter even more fun. So this is what happened in 2015.

Trends 150
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Using a school LMS to deliver PD for teachers

Neo LMS

They create courses, give access to all sorts of learning materials online, use gamification features, design learning paths, encourage online collaboration, monitor student progress, do grading, and so on. There are many ways in which an LMS with a comprehensive feature set can assist teachers in delivering their best instruction.

LMS 152
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Is Augmented Reality Technology The Future of Education ?

Kitaboo on EdTech

The newer methods of teaching enable post-session content accessibility, contextual relevancy, personal attention, up to date courseware. Gamification. Better User Interaction: Interactive courseware results in increased involvement with learners since they can access engaging content from their smartphones. Interactive eBooks.

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Shall We Play a Game (& Learn)?

Baker's B.Y.O.D.

Since chatting with Tom Driscoll via Google Hangout and Brian Germaine at the EdSurge RIDE event in the Fall , meeting up with Chris Aviles at Techspo14 , viewing Mr. Lewis'' Edmodo Webinar on Gamification , and engaging with my #TeamMAITs in class, I''m intrigued by the didactic nature of games. I also have all groups set to read-only.

Edmodo 117
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Your midsummer ed-tech check-in

eSchool News

For students at Central Valley middle and high schools, accessing classroom lessons rarely involves opening a book. Top BYOD tools for the Common Core classroom. Believe it or not, writing is a natural fit for gamification techniques. OER meets iPads in this district. 5 ways to gamify writing in the classroom.

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A Comprehensive Framework For Student Motivation

TeachThought - Learn better.

When researching student motivation and gamification late last year, I came across the most comprehensive gamification framework I’ve ever seen. While it is designed first and foremost as a way to frame gamification and its many strands, gamification is about human encouragement and motivation.