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Game-based platform targets college prep, exams

eSchool News

The latest research on gamification and learning indicates that students are more likely to learn critical concepts when materials contain incentives and game mechanics. The new solution also is aligned to Common Core and ACT standards, and content is continually refreshed by subject-matter experts from various publishers.

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Resources from Miami Device

Learning in Hand

Redefining the Mobile Writing Process by Greg Kulowiec While the fact that we proceed through the steps of Brainstorming, Organizing, Drafting, Revising, Publishing, and Reflecting may not change, the associated tasks and processes certainly evolve and transform when students have access to mobile devices. A massive online game?

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

You may remember Stanford History Education Group (SHEG) for its groundbreaking and utterly depressing report, Evaluating Information: The Cornerstone of Online Civic Reasoning. In the November 2016 Executive Summary , the researchers shared: When thousands of students respond to dozens of tasks there are endless variations.