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Sphero Makes a Big Acquisition in littleBits to Bring Hands-On STEAM Learning to Life

Edsurge

“We are both pursuing the same goal,” says Sphero CEO Paul Berberian, which he describes as providing students with playful tools that nurture creativity as they learn to use and build with technology. But we have different ways of bringing that to life.” LittleBits takes a more barebones approach.

Robotics 121
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How to do online learning well? A California district has some answers.

The Hechinger Report

On a morning this fall at Washington Elementary, a young boy, sitting at a table with five of his peers, held a tablet while he built a digital snowman — a cool proposition given the 85-degree heat just outside his air-conditioned classroom. With about a day planning, [teachers] shift right into distance learning,” Rooney said.

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Game On: Kahoot Snaps Up DragonBox for $18 Million for Its First Acquisition

Edsurge

The program includes tablets and apps, along with print workbooks, lesson plans and physical manipulatives aligned to national academic standards. In addition to those consumer offerings, DragonBox has been piloting and developing full math curricula for use in schools in Finland, France and Norway, where the company is based.

Company 95
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KinderLab Robotics Announces New KIBO Guidebook

techlearning

Each lesson plan provides specific setup suggestions, tips, and information on addressing cross-curricular connections and academic standards. KIBO Dance Party: Students learning about world culture combine music, art, and coding to create a KIBO dancer.

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Apple’s Strongest Case to Reclaim the Education Market Is Not the New iPad

Edsurge

Throughout the speeches, presentations and product showcases, company employees and Apple touted how their tools can offer “creative” learning experiences that no others can do. And not to mention, Google announced yesterday its first “education tablet made for Chrome OS” that comes with a built-in stylus. The cost: $329.)

iPad 129
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KinderLab Robotics Announces New KIBO Guidebook to Enhance STEAM Education

techlearning

For teachers implementing an activity centers-based classroom, library, or makerspace, this new guide provides 10 lessons that embed the KIBO philosophy of “Build – Art – Code – Play” in student-directed, discovery-based learning experiences. It serves as an open platform on which students can envision and create their own robot.

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?Expanding Access to Edtech Isn’t Enough. We Need to Make Sure It Works, Too

Edsurge

School, district, and state leaders make technology decisions every day that will affect student tech fluency, not to mention learning outcomes. The New Schools Venture Fund estimates that K-12 schools collectively spend about $9 billion per year on instructional software, digital assessments, laptops and tablets for students and teachers.

EdTech 60