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5 Things I Learned About AI, PBL, and Creativity at #ISTELive

The CoolCatTeacher

The ISTE Mainstage event today had several great takeaways relating to AI, creativity, Game based Learning, and more. Here are the things I learned from this event. Being vulnerable helps us connect #ISTELIve #NotatISTE — Vicki Davis (@coolcatteacher) June 27, 2022. for Learning. about This.

Learning 401
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65 ways equity, edtech, and innovation shone in 2022

eSchool News

Not surprisingly, many of this year’s Top 10 focused on innovative ways to engage students, digital resources, and online and hybrid learning strategies related to post-pandemic teaching. This year’s 6th most-read story focuses on the predictions educators and industry experts made for learning in 2022.

EdTech 111
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Discovery Education, Caterpillar Foundation, and Learning Undefeated Launch New Initiative to Inspire Next Generation of STEM Professionals

eSchool News

This unique program leverages the power of play by using engaging, hands-on digital resources to educate and inspire students in grades 9-12 to consider exciting careers in a variety of STEM professions. The future STEM innovators are sitting in classrooms all across the country.

STEM 76
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CoderZ Names Tony Oran as Chief Executive Officer

eSchool News

CoderZ , the award-winning, gamified, cloud-based robotics and STEM platform, has announced that Tony Oran is joining the company as its CEO in the USA. In 2022, he joined the board of the National Coalition of Advanced Technology Centers, a network of higher education resources connecting industry, education, and government.

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6 tips to help start an elementary esports program in your school

eSchool News

In one year, I shifted from being an educator who didn’t value an expanded role of video games in schools to a teacher developing an elementary esports curriculum, running multiple esports summer camps, and developing an elementary esports after school club. I teach an elementary STEM class called iCreate in South Haven Public Schools.

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John Deere Foundation’s Impact on MIND’s Mission and Student Math Achievement

MIND Research Institute

The Future is STEM/STEAM. We celebrated National STEM/STEAM Day just a few weeks ago, a reminder of how important it is to foster our students’ curiosity around math and science endeavors. STEM/STEAM is everywhere you can imagine and is an indispensable part of our everyday lives. Can a game change how students feel about math?

STEM 52
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Automation Will Hit Young People Hardest. Can These Nonprofits Prepare Them for It?

Edsurge

This includes girls, who were already underrepresented in STEM fields before the pandemic added new caretaking responsibilities for many of them that sidelined their education. And we’ve heard various predictions from different reports—the World Economic Forum predicts that 75 million jobs will be eliminated by 2022.

STEM 178