Remove 2021 Remove EdTech Remove Robotics Remove STEM
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Most Popular EdSurge Podcast Episodes of 2021

Edsurge

In 2021, we told the story of a student who was surprised to learn that the professor featured in his online course lecture videos died years ago. And we also looked at whether home robots could come to classrooms, and that one made the list as well. Below are the 10 top episodes of 2021 as voted by listeners.

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25 digital tools and edtech resources from FETC

eSchool News

As aspects of pre-pandemic life slowly emerge from nearly two years of masking, testing, and social distancing, educators are once again gathering at edtech conferences to experience the latest and greatest solutions, digital tools, and professional learning opportunities. Renaissance displayed its literacy solutions. service.

EdTech 121
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Resources for Teachers and Instructional Coaches – April 2021

Edthena

Spring has sprung, and this April we’ve been reading about social and emotional learning, getting a seat at the STEM community table, and post-pandemic staples. Here are places to look for online STEM circles—tips can be applied generally to help any content teacher find platforms to connect with other educators. Search hashtags.

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35 edtech innovations we saw at FETC 2023

eSchool News

Beanstack , an edtech platform that helps schools encourage kids to read through gamification, demonstrated the importance of engaging readers. FTW Robotics displayed its drone technology in booth #518 that is currently in 1K schools throughout the United States.

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eSN Hero Awards Finalists: 11 inspiring educators

eSchool News

Data released at the end of the 2021-22 school year showed the district increased math scores by double digits in grades 3-8, outperforming pre-COVID levels. This talent for seeing how edtech can transform, rather than replace, traditional methods enhances every decision Colene makes in the classroom.

Education 124
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CoderZ Launches League in a Box for “On-Demand” School and District Coding Tournaments

eSchool News

This latest version of the award-winning code-learning platform enables educators to create on-demand local tournaments in addition to participating in the international CoderZ League: the Virtual Cyber Robotics Competition. The teams can be any size though three to six students per team is recommended. For more information go to [link].

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Building Sustainable STEAM labs – by Alvaro Brito

ViewSonic Education

These innovative spaces cultivate creativity and inspire students to explore the wonders of STEAM education by offering exciting learning possibilities for students, including: For instance, a Coding & Robotics class can involve students working in teams to design and program a robot to navigate a maze.

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