article thumbnail

Master Mobile Learning: The Best Corporate Training Apps for On-the-Go Education

Kitaboo on EdTech

The rise of mobile corporate training apps enables on-the-go training and education, allowing professionals to learn on their own schedules and make the most of their time. In this blog, we will discuss the power of mobile learning and explore the best corporate training apps for on-the-go education. Table of Contents: I.

article thumbnail

Mobile Momentum: Internet Trends Report 2014

Kevin Corbett

MOBILE MOMENTUM GROWING. The former Wall Street technology analyst, now a general partner at venture capital firm Kleiner Perkins Caufield & Byers , published her latest report on the state of the web on May 28, 2014. Tablet growth has potential for the future, while there’s already more mobile phones than people on earth.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Strategies for Motivating Students: Start with Intrinsic Motivation

Waterford

And finally, gamification can have an engaging place in the classroom if intrinsic motivation is prioritized.[4] 4] In a nutshell, gamification is the use of activities and rewards to teach different learning concepts. Gamification and student motivation. Learning in a mobile age: An investigation of student motivation.

Strategy 275
article thumbnail

And the top e-learning trends for 2016 are.

Neo LMS

First, mobile learning. Sure, there were lots of devices released in 2014 and the years before, but 2015 was the mobile age. And learning platforms are starting to get mobile developers to publish mobile apps and have them updated on a regular basis. Second, the introduction of gamification.

Trends 150
article thumbnail

It’s Pedagogy Go With Location-Based Mobile Learning At The University Of South Australia

EdNews Daily

Mobile phones are in the hands of young people everywhere, so it is quite natural that teaching and learning opportunities are progressing towards the mobile domain. Wijers, Jonker and Drijvers (2010) highlight that the potential for engagement increases when gamification features such as rules, goals, points and activities are added.

article thumbnail

Resources from Miami Device

Learning in Hand

Stephen’s Episcopal Day School hosted Miami Device , a conference held on their campus November 6 & 7, 2014. Innovative Interactive Presentation Tools to Bring Your Classroom to Life by Bryan Miller Interactive response systems have evolved from the formal clickers, to now operating on mobile devices. A massive online game?

article thumbnail

#savings: Can Social Media Nudge Teens into Smarter Money Choices?

MindShift

And, since 2014, the nonprofit has been piloting an app called Moneythink Mobile, to push these lessons beyond classroom walls, track their impact, and use “likes” and other social nudges to encourage better real-world money habits. Every post earns students points that position them in the app’s “leader board.”