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Charting New Territories in PD: The Whitsby Story with ASCD

The CoolCatTeacher

She has held several leadership positions with education companies, most recently Houghton Mifflin Harcourt, Achieve 3000, Kaplan K12, and Renaissance Learning. Prior to this, they founded their own company called EdGenius.net, where they provided consulting services for organizations looking to improve teaching and learning practices.

Training 330
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Creating a Vision for Your School and Getting Buy In from Stakeholders

The CoolCatTeacher

We created opportunities for teachers to use mentor texts — so anything related to Genius Hour, MakerSpace, gamification — a lot of most recently published texts through practitioners and facilitators in the education world right now. This company has no impact on the editorial content of the show.

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The Asian Money Fueling US Edtech Investments

Edsurge

So states a recent Wall Street Journal report on the tens of billions of dollars that Chinese companies have poured on U.S. To adapt, many companies are investing domestically, particularly in China, where edtech companies raised more than $1.2 Edtech Companies With Asia-Based Investors. Based Company. Authess $2.2

EdTech 94
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Taking Student Voice Beyond The Classroom

techlearning

I decided to make student voice part of my life’s work in 2013, at the start of my 6th year teaching Sophomore English. Slack , the massive communication company, had seen pictures of the stuff students were creating on Twitter. At the same time I started the Innovation Lab in 2016, I was invited to a gamification conference at UPenn.

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How One Coding School Hopes to Teach Thousands of Students, Without Professors

Edsurge

This unusual school started in Paris in 2013 -- it’s the passion project of French telecom billionaire Xavier Niel, who donated $100-million to the effort. How we know this is good is by the results, by the students that go out and either start new companies or get hired in companies. How do you know this is any good?

MOOC 118
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The History of the Pedometer (and the Problems with Learning Analytics)

Hack Education

A study published in 2013 found that these devices tended to underestimate the energy expended while standing or bicycling or jogging uphill. Or your health insurance company deciding whether to deny you coverage based on your physical activity or lack thereof. How long does the company retain it? Can the user delete it?

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Reinventing The School Desk: Tip Tap Tap And The Internet of Things

Fractus Learning

Gamification for Learning. Our approach towards designing our educational applications was to incorporate gamification theory and techniques (narrative, acknowledging achievement, giving rewards, socialisation and altruism), as to encourage and motivate students with higher levels of engagement through learning activities.