Remove 2012 Remove Classroom Remove Differentiated Instruction Remove Student Engagement
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#05: 5 Ideas for Using Game-Based Learning in your Classroom Today

The CoolCatTeacher

As a gamification guru and moonshot thinker, Michael transforms the traditional classroom into a high-energy environment where active student engagement is paramount. Register for my free Differentiating Instruction with Technology webinar sponsored by SMART Learning Suite next Thursday, February 9 at 4pm.

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Characteristics of The 21st Century Teachers

Educational Technology and Mobile Learning

Collaboration transcends classroom boundaries, involving a myriad of stakeholders – colleagues, students, parents, and the broader educational community. In my experience, these connections don’t just bring new ideas and perspectives to the classroom; they also offer support and inspiration from a global teaching community.

Study 121
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The 7 Key Elements of eSpark’s Theory of Learning

eSpark

eSpark’s Theory of Learning is grounded in seven research-based elements – teaching practices or design elements – that are directly linked to student learning outcomes. 1: Differentiation Keeps Learning Accessible. 3: Student Engagement Increases Motivation. 4: Direct Instruction Ensures Success. Bodovski, K., &

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STEAM Learning in Action

EdNews Daily

Now, instead of focusing solely on STEM, education experts are finding ways to innovate in the classroom with STEAM (science, technology, engineering, arts, and mathematics). This approach teaches K-12 students to think creatively and engage in other subject areas using skills learned in the arts.

Learning 100
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Documenting Maine’s failure to implement proficiency-based education

The Hechinger Report

. Back in 2012, Maine was a trailblazer in something called proficiency-based education, in which students would be required to master specific skills and educational topics to progress and graduate from school. One positive finding was the level of student engagement. One reason might be that it wasn’t required.

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Resources from Miami Device

Learning in Hand

Help Students Show What They Know With Media by Wesley Fryer View different examples of student multimedia projects created by students, including narrated art/photo projects, narrated slideshow/screencasts, Quick-edit videos, visual notes, and GeoMap projects. A massive online game? Come play along and learn how.

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9 Key Classroom Management Skills Backed up with Research

Educational Technology and Mobile Learning

Classroom management skills is the topic of our blog post today! Classroom management is an art and a science that lies at the heart of effective teaching. It’s the invisible thread that weaves together student engagement, academic success, and the overall harmony of the classroom environment. Gage, Ph.D.,