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10 Popular Educational Trends and What You Need to Know

Waterford

It’s tough to know exactly what the upcoming school year will look like, but by keeping up on current trends in the educational sphere, you can return to school next year informed, whether you’re in a classroom or teaching at a distance. Blended Learning. STEAM Curriculum. Digital Citizenship.

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Strategies for Motivating Students: Start with Intrinsic Motivation

Waterford

In this article, we’ll go over the difference between two types of motivation—intrinsic and extrinsic—and why you should prioritize the former in your classroom. As a teacher, you can prevent this by prioritizing intrinsically motivated learning in the classroom. 7 Ways to Boost Intrinsic Motivation in the Classroom. Meece, J.L.,

Strategy 275
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Why students love a game-based learning experience

Neo LMS

Gamification in learning is an established trend, and uses the core elements of what make games fun – mastery, narrative, instant feedback, competition, and reward, to create new ways for learners to internalize information. So what benefits of gamification in middle school classrooms can we extrapolate from the above case study?

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Integration of Digital Badges to Acknowledge Professional Learning

A Principal's Reflections

The idea behind this platform is to provide professional learning with a pinch of gamification. ?For The PGP, created by our principal Eric Sheninger, was launched in New Milford High School in September of 2011. putting their learnings into practice in the classroom.

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Microsoft replacing MinecraftEDU with new education edition

eSchool News

Starting this summer, classrooms hooked on MinecraftEDU will be given the option of migrating to a new education-focused Minecraft title, recently announced by Microsoft who has acquired the rights to MinecraftEDU from Teacher Gaming , a Finnish company. A new education experience is coming to Minecraft.

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Resources from Miami Device

Learning in Hand

Create Multimedia eBooks in a 1 iPad Classroom by Wesley Fryer Enhanced eBooks on iPads, iPhones and iPod Touches can include audio, video, and interactive animations in addition to digital text, images and links. Learn how to evaluate digital games for effectiveness in the classroom and learn the difference between an App and a Game.

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It’s Pedagogy Go With Location-Based Mobile Learning At The University Of South Australia

EdNews Daily

Wijers, Jonker and Drijvers (2010) highlight that the potential for engagement increases when gamification features such as rules, goals, points and activities are added. Gamification ties into LBMLGs potential to generate on-location social learning, which is an important dimension of any learning experience. 2014-2016.