Getting Gamification Right: Four Practical Examples to Help
EmergingEdTech
JUNE 2, 2021
The term ‘Gamification' was coined by computer programmers in 2002 and became trendy in 2009 thanks to Foursquare. By 2011, gamification was considered a buzzword when Gartner added it to its. Please click on the post title to continue reading the full post. Thanks (and thanks for subscribing)!].
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