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5 Simple Ways to Improve Physical Education w/ #Edtech

The CoolCatTeacher

Today Jarrod Robinson @mrrobbo gives us the apps, tools, and mindset to rock physical education class. In today’s show, Jarod Robinson geeks out Physical Education Class: Replay apps to help kids see what to improve. Founder of www.connectedpe.com & over 100 educational software products & services. Listen Now.

EdTech 261
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Using the Real World Classrooms Model When Teaching Finance

The CoolCatTeacher

SMART wants to recognize educators across the globe who inspire greatness in their students, peers or community. Nominate your favorite educator at coolcatteacher.com/greatness. Vicki: Today we’re talking with Brian Bean, 14-year Texas educator, about real-world classrooms. I mean, I was supposedly an educated man.

Classroom 185
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Game On: How Four Community College Professors Spawned the CUNY Games Network

Edsurge

Borough of Manhattan Community College (BMCC) started collaborating on game-based learning (GBL) in developmental math and writing instruction in the mid-2000s, they had no idea what they were setting in motion. Connecting the Dots Between Enjoyment and Learning. When four professors from the.

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@Quizizz : Say Goodbye to Worksheets and Crosswords

The CoolCatTeacher

Listen to Jennifer Gonzalez talk about 5 tech tools every educator should try in 2017. on Corippo is the Chief Innovation Officer for CUE, leading CUE’s professional learning throughout California and Nevada. Every week day you’ll learn powerful practical ways to be a more remarkable teacher today. Quizlet Live.

EdTech 378
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Digital classrooms

Learning with 'e's

It was published by Routledge in 2008 and is now also available as a Kindle reader version. Everyone in the world of education it seems, has an interest in how technology is going to influence what we do in the classroom. We even mentioned the Semantic Web (or Web 3.0 ) as a potential horizon technology for learning.

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Digital classrooms

Learning with 'e's

This is Part 5 in my series of posts on the future of learning and technology. It was published by Routledge in 2008 and is now also available as a Kindle reader version. Everyone in the world of education it seems, has an interest in how technology is going to influence what we do in the classroom.

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Why Games are Central to Building Math Fluency

MIND Research Institute

Educators agree that basic math facts are crucial building blocks for developing a strong understanding of math. And by playing games, students can practice and revise their thinking as they move through the developmental stages of mastering math facts at their own pace (Bay-Williams & Kling 2014). Is it measured by speed?