Game-Based Learning Gains Steam in Higher Education: Triseum Raises $1.43 Million to Transform Educational Experiences for Students

EdNews Daily

André Thomas, CEO of Triseum and former Head of Graphics for EA Sports Madden Football, brings gaming to new heights on university campuses combining rigorous learning and resources with state-of-the-art graphic design. When Education Game Development Is Done Right, It Works.

What Video Games Like Doom Teach Us About Learning, According to GBL Guru James Paul Gee

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The Mary Lou Fulton Presidential Professor of Literacy Studies at Arizona State University has been playing video games for four hours every day since 2003, solving puzzles and battling bosses in games such as Doom, Darksiders 2 and Uncharted 4. Gee lives on a small farm, and when he’s not busy feeding donkeys or mashing buttons, he’s writing about what he’s learning about learning from video games. EdSurge: What was the first video game you played?

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Helping Others Along – Motivation Theory and the SAMR Model

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Elbert Hubbard As a second year teacher, I remember being very excited about leading my students to participate in a project-based learning activity. As champions we must learn to put ourselves in the shoes of a late adopter or laggard, then try to help them along. 2003).

Teacher: Know Thyself – School Culture Shift is About the People

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Perhaps it is this feeling that drives champions to keep learning and growing toward mastery. For example if the topic was gaming in the classroom: who do you think you are? Innovators are risk takers, they learn from failure like a gamer. 2003). “Courage is contagious.