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Discovery Education, Caterpillar Foundation, and Learning Undefeated Launch New Initiative to Inspire Next Generation of STEM Professionals

eSchool News

Classroom activities, play-inspired lessons, and phenomena-based videos exemplify how curiosity drives STEM solutions while empowering students to learn by doing and seeing. The content will equip students with the right skills and knowledge to pursue STEM careers at home, in the classroom, or wherever learning takes place.

STEM 96
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The Science Behind Spatial-Temporal Math

MIND Research Institute

ST Math does not implement a "teaching by telling" approach but instead facilitates a "learning by doing" method. Spatial-Temporal Game-based Learning. ST Math's educational content is conveyed in a game-like format. Children’s Perspectives on Mathematics and Game Playing. & Wang, S. SRI International.

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What Video Games Like Doom Teach Us About Learning, According to GBL Guru James Paul Gee

Edsurge

The Mary Lou Fulton Presidential Professor of Literacy Studies at Arizona State University has been playing video games for four hours every day since 2003, solving puzzles and battling bosses in games such as Doom, Darksiders 2 and Uncharted 4. Gaming actually celebrates failure rather than punishing it.

Video 60
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#40years of educational technology: Games

Learning with 'e's

By the end of the first decade of this new century, participatory elements of the Web had consolidated their hold, and the social technologies - social media, social games, social networks - were gaining momentum. It is the century, according to Zimmerman ( source ) where playfulness and gaming will define the era. Unported License.

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#40years of educational technology: Games

Learning with 'e's

By the end of the first decade of this new century, participatory elements of the Web had consolidated their hold, and the social technologies - social media, social games, social networks - were gaining momentum. It is the century, according to Zimmerman ( source ) where playfulness and gaming will define the era. Unported License.

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Helping Others Along – Motivation Theory and the SAMR Model

techlearning

How do we best help them to understand the value of new technology and how it might benefit their students lives (rather than how might it help my fit into their classroom). Attention When we relate the relevance of using emergent technology in the classroom we must describe how adoption is advantageous. New York: Free, 2003.

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Teacher: Know Thyself – School Culture Shift is About the People

techlearning

4 [ Game-Based Learning Yields Empathetic Understanding ] Adopters You can take a personality test, a learning style inventory, or even a which-character-are-you quiz, but I would argue the power of meaningful self-perception. For example if the topic was gaming in the classroom: who do you think you are?