Remove 2003 Remove Accessibility Remove Classroom Remove Game-Based Learning
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Discovery Education, Caterpillar Foundation, and Learning Undefeated Launch New Initiative to Inspire Next Generation of STEM Professionals

eSchool News

Classroom activities, play-inspired lessons, and phenomena-based videos exemplify how curiosity drives STEM solutions while empowering students to learn by doing and seeing. The content will equip students with the right skills and knowledge to pursue STEM careers at home, in the classroom, or wherever learning takes place.

STEM 74
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Helping Others Along – Motivation Theory and the SAMR Model

techlearning

How do we best help them to understand the value of new technology and how it might benefit their students lives (rather than how might it help my fit into their classroom). Attention When we relate the relevance of using emergent technology in the classroom we must describe how adoption is advantageous. Accessed 18 Apr.

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Teacher: Know Thyself – School Culture Shift is About the People

techlearning

4 [ Game-Based Learning Yields Empathetic Understanding ] Adopters You can take a personality test, a learning style inventory, or even a which-character-are-you quiz, but I would argue the power of meaningful self-perception. For example if the topic was gaming in the classroom: who do you think you are?