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5 Awesome online tools for game-based learning

Neo LMS

I have long believed that spring presents an excellent time for educators to explore new ideas and try some new digital tools in the classroom. It did not require a board to project the questions, and students were able to collaborate and build their teamwork skills as they played the game and passed the time on the bus, learning!

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Prioritizing inclusivity in game-based learning

eSchool News

s director of learning design, and Plub Limpiti, learning designer at Kahoot!, the whitepaper explores the challenges and vast opportunities in creating more inclusive game-based learning experiences that lead to better outcomes.

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Game-Based Learning Prepares K–12 Students for a Digital Future

EdTech Magazine

As educators seek tools for online environments, one of the solutions they’re increasingly turning to is game-based learning. One of the best ways for students to learn is through play, and growing up in a digital world, they are already playing video games outside the classroom.

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Among Us Classroom Style: Another Case for Game-Based Learning

User Generated Education

Since I know how much my learners love Among Us , I did an internet search for its use in classroom settings. I found a blog post by @SteinbrinkLaura entitled, How to Add Game Elements to Your Lesson: Among Us-Google Style!

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Why Game Based Learning Is the Right Choice for Remote Teaching

Ask a Tech Teacher

It’s called Game Based Learning (GBL). It simply means teachers include games in their lesson plans to teach curricular concepts. By using the games kids already love–want to play–GBL has an opportunity to turn students into lifelong learners who enjoy learning. More on Game-based Learning.

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Reflections on 50 years of Game-Based Learning (Part 3)

Edsurge

More than 50 years after Don Rawitsch introduced Oregon Trail in his eighth grade class, the debate continues : Can games become a legitimate tool for learning? Proponents of game-based learning have good reason to be optimistic—but also cautious. Audience engagement poses another conundrum.

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A Serious Look at Game-Based Learning

Edsurge

EdSurge: You’re a vocal proponent of gaming in the classroom. Can you share some of the obstacles you’ve faced promoting game-based learning? Shapiro: Years ago, while working in a charter school in New York City focused on using technology in the classroom, I met Katie Salen Tekinba?. So, I joined her team.