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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design.

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Storms over liberal education: notes on the 2016 AAC&U conference

Bryan Alexander

I kicked things off with a survey of major technological developments in a very top level way, then dived into specific, currently used digital tools (the LMS, ePortfolios, video, robotics, big data, social media, 3d printing, etc.). Discussion went in some interesting angles, such as secondary education.

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Trends to watch in 2015: education and technology

Bryan Alexander

And the MOOC numbers look like they’re rising. Unless the worm turns globally, I’d expect planet MOOC to keep growing in 2016. Mobile : as humanity continues to migrate ever-increasing swathes of life into handhelds, educators slowly follow suit. The LMS A few themes: first, LMSes trying to resemble the modern (i.e.,

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Another glimpse of European higher education and technology

Bryan Alexander

A Maltese education leader dove into their secondary school laptop initiative. MOOCs… ah, this is fascinating. Once more I saw how the MOOC hype crash is limited to the United States. Presenter after presenter showed MOOC projects under way. On the technology side, almost nobody liked their LMS, just like in the US.

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

SHEG currently offers three impressive curricula that may be put to immediate use in secondary classrooms and libraries. Did you ever wonder how your own students might perform on those dozens of tasks? You can now find out.

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Hack Education Weekly News

Hack Education

.” Online Education (The Once and Future “MOOC”). “ MOOCs no longer massive, still attract millions,” Class Central’s Dhawal Shah claims in a VentureBeat op-ed. Udacity ’s mobile apps now support “ offline learning.” Knewton has partnered with WebAssign. What would VCs do.).

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Education Technology and Data Insecurity

Hack Education

Pokémon Go, a free augmented reality game developed by Niantic (a company spun out of Google in 2015), became the most popular mobile game in US history this year. Pokémon Go generated more than $160 million by the end of July, hitting $600 million in revenue within its first 90 days on the market – the fastest mobile game to do so. .”

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