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Virtual Reality in education brings the future closer

Neo LMS

Initially, it was dedicated to the gaming industry, but now it has extended to other industries and we cannot ignore its uses in education. First of all, VR works for students of all ages and it can be used for almost every teaching subject. Secondly, the student engagement that it creates it’s immeasurable.

LMS 150
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Coursera Couple Returns to Higher Ed With $14.5M to Recreate In-Person Learning, Online

Edsurge

Now, a couple with similar industry cred has a similar vision—along with plenty of funding. “We We want to build from the ground up an inclusive learning system for students and faculty, one that can recreate engaging, live learning experiences online,” says Dan Avida. But they are not done with higher education yet.

Coursera 120
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If I was teaching Social Studies today…

Dangerously Irrelevant

We could participate in a number of free Massively Open Online Courses (MOOCs), including over a dozen on Chinese History from Harvard University. We could engage in government simulations at GovGames or iCivics or Cyber Nations. So my students would do Social Studies, not just read about it.

Study 191
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4 Important Lessons from 15 Years in EdTech

Gaggle Speaks

Collaborative Learning, 21st Century Skills; Blending Learning, Student Engagement, MOOC; Flipped Classroom; Gamification; Big Data. You may not know it, but education is a very “green” industry. Lesson learned #4: Don’t pursue every industry standard. The list goes on and on. We recycle all terminology and ideas.

EdTech 40
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4 Important Lessons from 15 Years in EdTech

Gaggle Speaks

Collaborative Learning, 21st Century Skills; Blending Learning, Student Engagement, MOOC; Flipped Classroom; Gamification; Big Data. You may not know it, but education is a very “green” industry. Lesson learned #4: Don’t pursue every industry standard. The list goes on and on. We recycle all terminology and ideas.

EdTech 40
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How ‘Learning Engineering’ Hopes to Speed Up Education

Edsurge

He co-founded the company in 1999 with Maria Machado, who also got her start in the semiconductor industry before turning her attention to education. Students engaged with an Acuitus training program that combines computer-based learning with human mentors to compress 10 years of experience and learning into 5 months.

Education 217
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The Trends and Challenges Shaping Technology Adoption In Schools

MindShift

An increasing number of educators are finding that collaborative, hands-on learning requires a different type of space than most traditional classrooms offer, and that the learning environment greatly impacts both pedagogy and student engagement. CHALLENGES.

Trends 28