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Design Thinking Process and UDL Planning Tool for STEM, STEAM, Maker Education

User Generated Education

Universal Design for Learning® (UDL) developed by David Rose and Ann Meyers is a registered trademark of the Center for Assistive Special Technology (CAST). The UDL Guidelines provide a deep dive into each of the principles to checkpoints that provide resources, examples, and research. I live teaching as my doing.

UDL 275
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Imagining the Awesome Future of Automobiles

The CoolCatTeacher

Entry Guidelines The U.S. ” Real World with Imagination Integration Certainly , the future of automotive technology is a fascinating topic for technology courses. ” Real World with Imagination Integration Certainly , the future of automotive technology is a fascinating topic for technology courses.

STEM 168
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Don’t miss the latest STEM, policy and ed-tech news

eSchool News

Follow these guidelines to create a technology infrastructure that support teachers and students. While traditional field trips continue to offer opportunities to create memorable learning environments for students of all ages, a new wave of technologies have created new, virtual field trip experiences.

STEM 40
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Drones in the Classroom: Teaching Writing and Collaboration with Drones

The CoolCatTeacher

Vicki: What are some general guidelines for when you bring drones into the classroom to make it safe. OK, well, educators, just remember that you can use technology in any classroom. You can use technology in any classroom. Vicki: So Santha, obviously some teachers might have some safety concerns about drones in the classroom.

Classroom 203
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Learning in the Making: The Role of the Educator as a Maker Educator

User Generated Education

As such, the roles of the educator as a maker educator are also different. Lead Learner Process Facilitator Safe Environment Manager Normalizer of Ambiguous Problem Finding and Solving • Resource Provider Technology Tutor Relationship Enabler and Builder Feedback Facilitator. Technology Tutor. Lead Learner.

Education 242
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Making an Impact with Problem / Project Based Learning

Teacher Reboot Camp

Instructional methods like Genius Hour , the Maker Movement, and STEAM allow teachers to meet high learning standards while supporting innovation. At this point, give students their mission with guidelines. You can give them the solution and guidelines when you introduce the problem. Various online tools- [link].

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Making an Impact with Problem / Project Based Learning

Teacher Reboot Camp

Instructional methods like Genius Hour , the Maker Movement, and STEAM allow teachers to meet high learning standards while supporting innovation. At this point, give students their mission with guidelines. You can give them the solution and guidelines when you introduce the problem. Various online tools- [link].