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Design Thinking Process and UDL Planning Tool for STEM, STEAM, Maker Education

User Generated Education

In deciding what resources you need based on the learners you have, you may first need to determine how your learners learn best, what projects you plan to do, how you can set up a makerspace in your classroom, and much more. Share Out: A goal of the design thinking process is sharing learning out to a broader public.

UDL 275
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Imagining the Awesome Future of Automobiles

The CoolCatTeacher

Entry Guidelines The U.S. ” Real World with Imagination Integration Certainly , the future of automotive technology is a fascinating topic for technology courses. ” Real World with Imagination Integration Certainly , the future of automotive technology is a fascinating topic for technology courses.

STEM 168
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Don’t miss the latest STEM, policy and ed-tech news

eSchool News

Follow these guidelines to create a technology infrastructure that support teachers and students. While traditional field trips continue to offer opportunities to create memorable learning environments for students of all ages, a new wave of technologies have created new, virtual field trip experiences.

STEM 40
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Drones in the Classroom: Teaching Writing and Collaboration with Drones

The CoolCatTeacher

Learn how she does it, what standards she teaches, and technical issues of working with drones in the classroom. Vicki: What are some general guidelines for when you bring drones into the classroom to make it safe. There were grades associated with it, and I have a whole safety thing and a checklist of things they had to learn and all.

Classroom 203
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Learning in the Making: The Role of the Educator as a Maker Educator

User Generated Education

I have been working with ASCD for the past few years to publish my book, Learning in the Making: How to Plan, Execute, and Assess Powerful Makerspace Lessons. Below is an except – Chapter 5: The Role of the Educator as a Maker Educator. It has finally been released for sale! Lead Learner.

Education 242
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Making an Impact with Problem / Project Based Learning

Teacher Reboot Camp

Instructional methods like Genius Hour , the Maker Movement, and STEAM allow teachers to meet high learning standards while supporting innovation. We have the opportunity to implement problem/project based learning and teach our students how to use web tools and social media to solve real world problems.

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Making an Impact with Problem / Project Based Learning

Teacher Reboot Camp

Instructional methods like Genius Hour , the Maker Movement, and STEAM allow teachers to meet high learning standards while supporting innovation. We have the opportunity to implement problem/project based learning and teach our students how to use web tools and social media to solve real world problems.