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Smartphones in the classroom: friend or foe?

Neo LMS

But with today’s smartphones, can this still be the case? In the pre-smartphone era, when traditional mobile phones – or “dumb phones”, how I like to call them – ruled the world, students simply couldn’t use their phones for learning. Smartphones and the AIDA approach. The post Smartphones in the classroom: friend or foe?

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Why your young students love e-learning

Neo LMS

They turn to other social media sites , like Instagram, Snapchat, Tumblr, Yik Yak, or Twitter. You’re probably familiar with the notion of gamification — the use of gaming principles and mechanics in a non-game context, like learning. Gamification is all about data. E-learning lets them play. The answer is Brasilia, FYI).

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TCEA 2018: Educators Meet in Austin to Discuss the Future of the Classroom

EdTech Magazine

Two new in-depth sessions include: Innovative Teaching Academy , where teachers can learn more about flipped and blended classrooms, as well as distance learning, gamification, makerspaces and design thinking. Also, follow #TCEA2018 and @EdTech_K12 for the latest on Twitter. EdTech will provide coverage of TCEA from the show floor.

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The 2018 Honor Roll: EdTech’s Must-Read K-12 IT Blogs

EdTech Magazine

How do you make middle school English more exciting and engaging for a generation that has known what a smartphone is from nearly birth? Mariana Garcia uses gamification, project-based learning and the Genius Hour to stimulate and inspire her students in “the age of technology.”. Teaching, Tech and Twitter. Content Length.

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10 Experts’ Predictions for Education and Technology in 2016

GoConqr

One of the biggest EdTech trends in 2016 and for the years to follow will be gamification. Gamification will provide the necessary motivation, engage learners, and bring back the fun element in the learning process. The most common device among students is the smartphone. Barbara Geyer-Hayden (MA Programme Director, Germany).

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Babies and Mobile Devices. Where Are YOU on the issue?

Kevin Corbett

Everywhere I turn I see babies, toddlers and young children with tablets/ipads and smartphones. Follow Natali Morris on Twitter @NataliMorris. “Fisher-Price’s Apptivity Seat Is Bad for Babies” was a Trending Topic on Twitter this past December. But, at what age is it appropriate? Source: [link]. Source: [link].

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Are You Prepared For The Future Of Social Learning?

TeachThought - Learn better.

For the current generation of “digital natives” who start using tablets and smartphones even before they can talk, social learning is not an alternative but an inherent way of life. Content gamification is yet another vital aspect of social learning.

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