Remove Gamification Remove Mobility Remove Smartphone Remove Twitter
article thumbnail

Smartphones in the classroom: friend or foe?

Neo LMS

The combination of students and mobile devices in the classroom has long been a debate topic among education professionals. The use of mobile devices during classes is often regarded as an element of distraction for students. But with today’s smartphones, can this still be the case? Smartphones and the AIDA approach.

article thumbnail

Why your young students love e-learning

Neo LMS

They turn to other social media sites , like Instagram, Snapchat, Tumblr, Yik Yak, or Twitter. You’re probably familiar with the notion of gamification — the use of gaming principles and mechanics in a non-game context, like learning. Gamification is all about data. E-learning is mobile. E-learning lets them play.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

TCEA 2018: Educators Meet in Austin to Discuss the Future of the Classroom

EdTech Magazine

TCEA’s TechNotes Blog reports that Matlin will discuss accessibility and her app “Marlee Signs,” which leverages mobile devices to teach American Sign Language. You can prepare for this year’s conference by browsing through the sessions on the official TCEA program overview , or download the smartphone app to use daily at the show.

Meeting 151
article thumbnail

Babies and Mobile Devices. Where Are YOU on the issue?

Kevin Corbett

Everywhere I turn I see babies, toddlers and young children with tablets/ipads and smartphones. Follow Natali Morris on Twitter @NataliMorris. “Fisher-Price’s Apptivity Seat Is Bad for Babies” was a Trending Topic on Twitter this past December. The post Babies and Mobile Devices. Source: [link].

article thumbnail

10 Experts’ Predictions for Education and Technology in 2016

GoConqr

One of the biggest EdTech trends in 2016 and for the years to follow will be gamification. Gamification will provide the necessary motivation, engage learners, and bring back the fun element in the learning process. Mobile learning. The most common device among students is the smartphone. GoConqr Click To Tweet.

article thumbnail

Are You Prepared For The Future Of Social Learning?

TeachThought - Learn better.

For the current generation of “digital natives” who start using tablets and smartphones even before they can talk, social learning is not an alternative but an inherent way of life. Content gamification is yet another vital aspect of social learning.

LMS 40
article thumbnail

International ed tech and pedagogical projects: notes from INTED 2017

Bryan Alexander

As one Twitter observer noted about a session I co-paneled: @ BryanAlexander and @ ColbertVicky debate with delegates coming from Botswana, Kazajistan, Portuagal, Singapur, Canada, Qatar… And the magnificent Vicky Colbert is from Columbia, where she’s busy revolutionizing teaching poor rural kids. As I’ve been saying.

MOOC 42