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How to Gamify Professional Development

EdTech Magazine

Digital breakouts, which use Google Forms among other tools, represent a type of gamification. How K–12 School Leaders Can Help Incorporate Gamification. Neither requires great investments of time or capital, and they can be accessed anywhere — at home, in the classroom, or even on a mobile device. by Joe McAllister.

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Why your young students love e-learning

Neo LMS

They turn to other social media sites , like Instagram, Snapchat, Tumblr, Yik Yak, or Twitter. You’re probably familiar with the notion of gamification — the use of gaming principles and mechanics in a non-game context, like learning. Gamification is all about data. E-learning is mobile. E-learning lets them play.

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K–12 Teachers Use Virtual and Augmented Reality Platforms to Teach Coding

EdTech Magazine

A study conducted at Georgia Tech found that students who used mobile augmented reality platforms to learn coding performed better on assessments than their counterparts. . “We Innovations in virtual and augmented reality in the classroom are taking the concept of gamification to a whole new level. . by Eli Zimmerman.

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Charting New Territories in PD: The Whitsby Story with ASCD

The CoolCatTeacher

From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter Welcome to a treasure from my ISTE 2023 vault. As educators, there are many new options opening up to us that will help improve our classrooms and make our professional development more accessible and available via our mobile devices.

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TCEA 2018: Educators Meet in Austin to Discuss the Future of the Classroom

EdTech Magazine

TCEA’s TechNotes Blog reports that Matlin will discuss accessibility and her app “Marlee Signs,” which leverages mobile devices to teach American Sign Language. Also, follow #TCEA2018 and @EdTech_K12 for the latest on Twitter. Content Subtype. CDW Activity ID. CDW VV2 Strategy. CDW Segment. Original or Curated. Customer Focused.

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Must-have features in any LMS

Neo LMS

A good example would be how Facebook and Twitter have incorporated common like/favorite and share/retweet buttons. Mobile apps and/or responsive design It’s standard nowadays for any platform to have an app that’s downloadable from the major app stores. And of course, features are also based on market trends.

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Babies and Mobile Devices. Where Are YOU on the issue?

Kevin Corbett

Follow Natali Morris on Twitter @NataliMorris. “Fisher-Price’s Apptivity Seat Is Bad for Babies” was a Trending Topic on Twitter this past December. The post Babies and Mobile Devices. appeared first on | elearning, mobile learning, gamification and more. Source: [link]. Click the image to read.