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Innovation In E-learning In The Last 10 Years

EdTech4Beginners

The new E-learning technologies keep on evolving, and a lot of companies are investing in it to yield efficient employees. Gamification in the Learning Process. Gamification means integrating game mechanics and learning content together to retain and improve skills of a person using it. Open Education Resources (OER).

MOOC 127
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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The first goal was to create an environmental scan of the digital learning environment in higher education with a focus on adaptive technology. The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design.

Trends 190
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5 Ways Video Games Transform Learning and Prepare Students for Tomorrow's Jobs

Edsurge

With the advent of each new technology—like AI, automation, VR/AR, and nanotechnology—comes economic shifts that demand different skills from employees and creates new challenges for both employers and educators. We can’t walk away from technology use—not when it’s a mainstay of students’ daily lives and futures.

Video 121
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Your midsummer ed-tech check-in

eSchool News

They all help classroom teachers and education leaders leverage education technology in the best ways possible. OER meets iPads in this district. Believe it or not, writing is a natural fit for gamification techniques. Let’s take a look back at some of the most popular stories from the first half of this summer.

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Further reflections on EDUCAUSE 2015

Bryan Alexander

Many quiet signs of OER. More talk of gamification, not so much about games. Overall mood EDUCAUSE 2015 wasn’t very buzzy about new technologies. The Sydney-led BEST Network is an example of this, as is the very interesting Smart Sparrow (I hope to blog more about them later on). Not all the way, but watch this trend.

OER 40
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Self-Paced E-Learning Market Evaporating, Report Finds

Marketplace K-12

The product has reached the end of its product life cycle and simply cannot compete with new learning technology products on the market.”. market is the trend toward open and free educational resources, or OER. Similarly, the trend toward OER and greater competition among vendors is also expected to negatively impact the LMS market.

Report 70
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Digital learning futures

Learning with 'e's

These slides accompanied my presentation during the Learning Technologies conference and exhibition held at London's Olympia on 25-26 January. During my talk, I discussed a number of possible scenarios that might result when wholesale adoption of digital technologies occurs in education and training. Unported License.