Remove Gamification Remove Mobility Remove OER Remove Technology
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Innovation In E-learning In The Last 10 Years

EdTech4Beginners

The new E-learning technologies keep on evolving, and a lot of companies are investing in it to yield efficient employees. Using mobile for educational purposes is a slightly new concept. Gamification in the Learning Process. E-learning has seen a broad positive shift in the last couple of years.

MOOC 127
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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The first goal was to create an environmental scan of the digital learning environment in higher education with a focus on adaptive technology. The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design.

Trends 204
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Self-Paced E-Learning Market Evaporating, Report Finds

Marketplace K-12

The product has reached the end of its product life cycle and simply cannot compete with new learning technology products on the market.”. However, sales of mobile learning, simulation-based learning, game-based learning, and “brain-training” software are all on the rise. Suppliers don’t pay for bad news.”.

Report 70
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Digital learning futures

Learning with 'e's

These slides accompanied my presentation during the Learning Technologies conference and exhibition held at London's Olympia on 25-26 January. During my talk, I discussed a number of possible scenarios that might result when wholesale adoption of digital technologies occurs in education and training. Unported License.

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Storms over liberal education: notes on the 2016 AAC&U conference

Bryan Alexander

I helped start the conference with a half-day workshop on “How Technology Can Enhance Liberal Education: The State of the Art in 2016.” Several participants pointed out limitations on faculty time which block creation and even adoption of OER. But participants were very, very engaged from the start.

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Inspiring Students: Bringing Awe Back to Learning

A Principal's Reflections

In order to drive innovation there has to be a focus on changing learner needs, evolving technologies, changing the learning environment, and bold ideas. Some examples include augmented reality, virtual reality, open education resources (OER), adaptive tools, coding, drones/robotics, and gamification.

Learning 250
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Digital Courseware or ePUB – Which is the Future of Higher Education?

Kitaboo on EdTech

Higher education is going through a massive transformation thanks to the adoption of new technologies like mobile learning , gamification and digital courseware. Many colleges and universities have invested in technology, laying emphasis on education facilitated by digital and remote learning techniques.

eBook 98