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Innovation In E-learning In The Last 10 Years

EdTech4Beginners

Massive Open Online Courses (MOOC). MOOC is not a new concept in the e-learning industry. It offers a large number of students access to study high-quality courses online through video streaming. Many prestigious universities such as Harvard offers MOOC at minimal or no cost. Gamification in the Learning Process.

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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Gamification , one of the biggest trends in education, is the process of making learning more fun and engaging for students by reorienting lessons to feel more like games. MOOC refers to a massive online open course, a type of distance learning. This means that the course takes place online, is free, and anyone can participate.

Trends 97
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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Gamification , one of the biggest trends in education, is the process of making learning more fun and engaging for students by reorienting lessons to feel more like games. MOOC refers to a massive online open course, a type of distance learning. This means that the course takes place online, is free, and anyone can participate.

Trends 52
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New Teachers Won’t Save Us

The Thinking Stick

Blogs, Tweets, Status Updates, images and videos. Are they studying new approaches to learning such as gamification and reverse instruction. Are they studying new and emerging learning theories like Connectivism that was written and has been around since 2005 and is the foundation to what MOOC s are based on.

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How One Coding School Hopes to Teach Thousands of Students, Without Professors

Edsurge

A promotional video on the site contains an endorsement from well-known entrepreneurs, including Evan Spiegel, co-founder of Snapchat, and Stewart Butterfield, co-founder and CEO of Slack. Even MOOCs have a professor, even if it might be one for 100,000 people. You know when it's over because we have a gamification system.

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50 Alternatives To Lecturing

TeachThought - Learn better.

We were going to include several videos and frameworks, but that makes the post clumsy and slow-loading on smaller mobile devices. Gamified learning (gamification). Self-guided MOOC. Traditional MOOC. Non-academic video + “academic” questioning. Cross-curricular projects. Reciprocal Teaching.

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10 Experts’ Predictions for Education and Technology in 2016

GoConqr

One of the biggest EdTech trends in 2016 and for the years to follow will be gamification. Gamification will provide the necessary motivation, engage learners, and bring back the fun element in the learning process. The 2016 learner is a digital native with far more technological resources at their disposal than ever before.