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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

To that end, we’ve identified 10 trends that we believe indicate the future of eLearning and its role in the classroom. Already, the major eLearning platforms are offering adaptive learning services, and there’s no reason that the trend won’t continue for the foreseeable future. Social Learning.

Trends 397
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6 E-learning trends currently shaping up the industry

Neo LMS

With new learning technologies and techniques always emerging and evolving, it can be hard for anyone involved in creating and delivering learning materials to keep up. E-learning trends come and go. AR, VR, MR. These two-letter acronyms are omnipresent lately in e-learning conversations. Mobile learning.

Industry 274
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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

These types of virtual platforms are part of what is known as the gamification of learning, which is the use of gaming elements to improve student engagement and overall enjoyment. Not all virtual or metaverse platforms are focused on gamification, though. 2) Relatable to Modern Students (Digital Natives) .

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And the top e-learning trends for 2016 are.

Neo LMS

It’s December, it’s almost the end of the year and it's time to talk about the 2016 e-learning trends. So, to get you straight to the point - I’m here to point out, what I deem, will be the ed tech trends for the next year. First, mobile learning. Second, the introduction of gamification.

Trends 150
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Mobile Momentum: Internet Trends Report 2014

Kevin Corbett

MOBILE MOMENTUM GROWING. Mary Meeker has attained almost legendary status for her annual Internet Trends reports. In it she highlights the aggressive momentum in mobile, the rapid emergence of new technology platforms, including wearable computing, and the staggering growth of the Internet in China. Mary Meeker May 28, 2014.

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Anniversary edition: Top 10 posts of the NEO Blog

Neo LMS

From well-known subjects of education technology, like BYOD and gamification, to technical aspects regarding school LMSs, to trying to guess the future, the NEO Blog covered it all in its rather short existence. Gamification in the classroom: small changes and big results. Why we should leave behind the cookie-cutter education.

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Innovation In E-learning In The Last 10 Years

EdTech4Beginners

This is the level of vitality of smartphones which makes it necessary for the e-learning industry to introduce mLearning, i.e., mobile learning on a large scale. MOOC is not a new concept in the e-learning industry. Gamification in the Learning Process. Learning Management System (LMS).

MOOC 127