INTERVIEW: Digital learning trends that are reshaping EdTech

Neo LMS

Phill and Graham had a wonderful conversation on the topic of e-learning and explored six key digital learning trends that are reshaping the EdTech landscape. Digital learning trends that are reshaping EdTech. Gamification. Where do you see that trend going in the next 12 months?

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Citizen Science, Crowdsourcing, Gamification and Cryptocurrency, Oh My!

Doug Levin

In an interesting twist, some of these projects are even pursuing gamification strategies to attract and engage new citizen scientists in their efforts. So, should you have an interest in learning more about citizen science, crowdsourcing, gamification (and maybe even cryptocurrency, oh my!),

6 E-learning trends currently shaping up the industry

Neo LMS

E-learning trends come and go. Some current trends that shape up the e-learning industry at the moment are rather new, others are currently under the spotlight, while others are proven tactics that will continue to lead to great results. Gamification.

12 Examples Of Gamification In The Classroom

TeachThought - Learn better.

The post 12 Examples Of Gamification In The Classroom appeared first on TeachThought. Trends & Shifts video games

6 eLearning Trends in Custom eLearning Solutions

5 Benefits of Adding Gamification to Classrooms

TeacherCast

What is Gamification? Gamification is when you choose to use the elements of a game to add flavor to the classroom environment. Several organizations are making use of gamification to motivate customers. Gamification A id s Cognitive Development.

7 e-learning trends for educational institutions in 2017

Neo LMS

7 e-learning trends for educational institutions in 2017. Without further ado, here are seven e-learning trends that could shape the edtech landscape in 2017: Gamification. So these were the seven e-learning trends for educational institutions for the year to come.

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And the top e-learning trends for 2016 are.

Neo LMS

It’s December, it’s almost the end of the year and it's time to talk about the 2016 e-learning trends. So, to get you straight to the point - I’m here to point out, what I deem, will be the ed tech trends for the next year. Second, the introduction of gamification. Initially thought by some experts and even teachers as a gimmick , gamification quickly caught the interest of the ed tech world, because the best way to teach students is to play games.

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How gamification is driving learning space design

eSchool News

Gamification is moving from simple novelty to a valid pedagogical approach that can deliver powerful learning experiences in higher education and K-12 classrooms alike—and this growth has led to changes in how educators approach their classrooms and physical learning spaces.

TEACHER VOICE: Three classroom trends gain ground

The Hechinger Report

I talked about teaching for social justice with new friends from Missouri and New Hampshire, learned about “gamification” from colleagues in Nevada, and commisserated with countless teachers about the pressures of standardized testing.

GUEST POST: Team Tournaments HS Gamification Using Class Dojo

Baker's B.Y.O.D.

I''m fascinated with gamification and using Edmodo to gamify my Odyssey unit , but Mrs. Dause''s approach has got me thinking. I have, however, limited the scope of my in-class application down to a few favorites, and two of those are gamification and a lovely app called ClassDojo.

How to Get Teachers to Embrace Gamification

Graphite Blog

Gamification is a hot trend, but it’s more than that -- it’s tapping into students' interests in order to give them the opportunity to explore, problem-solve, and build social skills while connecting with curriculum-based skills and concepts. As an instructional technology specialist in our district with a background in middle and high school education, I have an opportunity to influence change, and gamification has been a tool to do just that.

Our favorite mobile apps: Appy Hour on the Future Trends Forum

Bryan Alexander

Last Thursday the Future Trends Forum ran an experiment. gamification. education and technology Future Trends Forum technology ARNormal. false. false. false. EN-US. X-NONE. X-NONE. What are the best apps for education?

How to Get Teachers to Embrace Gamification

Graphite Blog

Gamification is a hot trend, but it's more than that -- it's tapping into students' interests to give them the opportunity to explore, problem-solve, and build social skills while connecting with curriculum-based skills and concepts.

The Business of 'Ed-Tech Trends'

Hack Education

This is part eleven of my annual look at the year’s “ top ed-tech stories ” In May, venture capitalist and former securities analyst Mary Meeker released her annual “Internet Trends” report. Among the major trends Meeker identified for 2017: mobile advertising, gaming, and healthcare. And it raises a number of questions, I think: how good is Mary Meeker at actually identifying and analyzing Internet trends? Is this really a trend?

Highlights From a Year of Tracking Future Trends in Education

Edsurge

I was also surprised to see so little development in gaming and gamification within education this past year. If we look back on 2017 in educational technology, some of the biggest surprises were political and cultural. The first is the spread of free public-university tuition programs in American cities and states.

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Mobile Momentum: Internet Trends Report 2014

elearning, mobile learning, gamification and more

Mary Meeker has attained almost legendary status for her annual Internet Trends reports. The continued growth of mobile Internet usage is perhaps the most powerful theme from her INTERNET TRENDS 2014 REPORT. Source: INTERNET TRENDS 2014 – CODE CONFERENCE. MOBILE MOMENTUM GROWING.

18 powerful technology tools and trends for 2018

eSchool News

During TCEA, Dr. Maureen Yoder, a professor in Lesley University’s Educational Technology Department, presented 18 education trends that will take top billing in 2018. Technology changes so rapidly that the newest tablets, phones, and tools are often outdated within a couple years.

10 Emerging Education Technologies

Edudemic

These technologies represent some of the cutting edge tools and trends in education. Articles Featured Tools Trends 3D printing blended learning cloud edtech featured flipped classroom gamification hands-on sharing technology wearable computingAre you or your students wearing your Apple Watches to school, and if so, are you using them as part of your curriculum? What about the use of digital textbooks, adaptive learning, collaboration with other schools or flipped classrooms?

Trends to watch in 2015: education and technology

Bryan Alexander

Here I’d like to identify trends from 2015 which seem likely to persist or grow over the next year. I’m building on previous posts about trends in technology and educational contexts , plus my FTTE report, naturally. Educational technology trends.

Future Trends Forum #9 with Gardner Campbell: full recording, notes, and Storify

Bryan Alexander

Last week we had Gardner Campbell on the Future Trends Forum , and the discussion hurtled along. This is a kind of deep gamification, to some extent, creating environments that induce clicking and exploring. Future Trends Forum FTTE

Future Trends Forum #9 with Gardner Campbell: full recording, notes, and Storify

Bryan Alexander

Last week we had Gardner Campbell on the Future Trends Forum , and the discussion hurtled along. This is a kind of deep gamification, to some extent, creating environments that induce clicking and exploring. Future Trends Forum FTTE

Epic Guide To Game Based Learning

The CoolCatTeacher

Does Gamification in Education Really Improve Learning? Gamification and Instructional Design by Mia MacMeekin includes a fantastic infographic to help understand some of the basics. Gamification in Education – a piece I wrote for Edutopia on this topic.

How Any Teacher Can Use Lee Sheldon’s Multiplayer Classroom Model

The CoolCatTeacher

Why Lee Sheldon hates the term “gamification” and what term he uses instead. Every Classroom Matters Podcast Games Higher Education Innovation News & Trends Teaching

A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

You may remember Stanford History Education Group (SHEG) for its groundbreaking and utterly depressing report, Evaluating Information: The Cornerstone of Online Civic Reasoning.

8 Great Ways to Level Up Game Based Learning in the Classroom

The CoolCatTeacher

Other Gamification programs like GradeCraft , Rezzly , and Virtual Locker are all being used to add points, badges, and other gaming elements to the everyday classroom. Games News & Trends Teaching

10 Strategies To Make Learning Feel More Like A Game

TeachThought - Learn better.

10 Strategies To Make Learning Feel More Like A Game by TeachThought Staff We’ve talked about gamification quite a bit, which is different than game-based learning, if you’ll recall. Teaching Trends & Shifts Elementary School Experienced Teacher video games

A Peek in My Week: Games, Mattering, Questions, Laughter & Learning WHEW!

The CoolCatTeacher

Gamification is not just points and badges “chocolate on broccoli” as Kae Novak calls it. Gamification is a full-on change in approach to how you “do class.” About me Education Innovation News & Trends Teaching

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Why students love a game-based learning experience

Neo LMS

Gamification in learning is an established trend, and uses the core elements of what make games fun – mastery, narrative, instant feedback, competition, and reward, to create new ways for learners to internalize information.

Top 5 new EdTech tools that you might use in your university

Neo LMS

Modern educators know this very well, so they’ve come up with many different ways to incorporate gamification elements into the everyday classroom environment. But what is the purpose of gamification ? This is why gamification plays such a major role in contemporary education.”.

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Towards the future of the LMS: to Moodle and beyond

Bryan Alexander

Two weeks ago we had LMS guru Phil Hill as a guest on the Future Trends Forum, exploring current trends in depth. To follow up on this resonant theme, this week the Future Trends Forum will host another guest with unparalleled insight into the LMS world.

7 Shifts To Create A Classroom Of The Future

TeachThought - Learn better.

But therein lies the rub: Tomorrow’s learning is already available, and below are 7 of the most compelling and powerful trends, concepts, and resources that represent its promise. Digital literacy is a trend that involves the consumption, comprehension, and curation of digital media.

When His Roster Outgrew His Classroom, This Prof Mastered Modular Online Curriculum

Edsurge

Experiment with gamification Robertson is now exploring the use of gamification—creating a set of modules that students will complete to unlock the next level of modules—as is common in video games. Education Technology Higher Education Technology Tips Technology Trends Teaching & Learning Assessments Digital Learning in Higher Ed

Gaming, VR Exploring, and App Building: The Ellis Island Hack-A-Thon

techlearning

Not engage, like simply hooking them in with entertaining or trending toys, rather we work to engage our students in meaningful learning. TL Advisor Blog History social studies GamificationAs educators, we are constantly seeking to engage our students in the most meaningful ways.

3 ways to revamp lessons for the interactive learner

eSchool News

Friendly competition can improve focus and drive better results, which is why “gamification” is a hot trend in corporate training and educational circles. 21st Century Skills Best Practices Supplement Gaming crowdsourcing gamification interactive learner peer work

New ‘Horizon Report’ Looks Back on What Past Predictions Got Wrong

Edsurge

Remember the hype around gamification? It led the Horizon Report, an annual attempt by a panel of experts to forecast educational trends, to predict in 2012 that gamification would be a major force in education within three years.

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Towards the future of the LMS: to Moodle and beyond

Bryan Alexander

Two weeks ago we had LMS guru Phil Hill as a guest on the Future Trends Forum, exploring current trends in depth. To follow up on this resonant theme, this week the Future Trends Forum will host another guest with unparalleled insight into the LMS world.

Anniversary edition: Top 10 posts of the NEO Blog

Neo LMS

From well-known subjects of education technology, like BYOD and gamification, to technical aspects regarding school LMSs, to trying to guess the future, the NEO Blog covered it all in its rather short existence. Gamification in the classroom: small changes and big results.

Game On: Teachers Should Continue to Gamify Classrooms

EdTech Magazine

Get Your Gamification On. Several years ago, gamification was an emerging trend and even named one of the Horizon Report’s Top 10 things driving educational change. Of course, you don’t need an actual game or app to use elements of gamification in the classroom.

10 Experts’ Predictions for Education and Technology in 2016

GoConqr

But that hasn’t stopped us from asking a number of experts in education and technology to gaze into their crystal balls and share their thoughts on one major EdTech trend we can expect to see lighting up learning and one major challenge that education will face in 2016. Technology and the classroom – major trends and challenges. Trend. Trend. Trend. One of the biggest EdTech trends in 2016 and for the years to follow will be gamification.