Remove Game-Based Learning Remove Robotics Remove Social Media Remove Technology
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A Fun Game and Mission to Teach Students About Giving Good Instructions

Teacher Reboot Camp

I recently took on a new position teaching 400+ elementary students Computer and Technology. I’m taking the time before we go into coding to help students learn about giving instructions, since the most important thing all my elementary students learned this past week is that a computer works by following instructions.

Robotics 159
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A Fun Game and Mission to Teach Students About Giving Good Instructions

Teacher Reboot Camp

I recently took on a new position teaching 400+ elementary students Computer and Technology. I’m taking the time before we go into coding to help students learn about giving instructions, since the most important thing all my elementary students learned this past week is that a computer works by following instructions.

Robotics 159
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Learning first, technology second

Learning with 'e's

Learning should always come before technology. Many teachers welcome the idea of bringing new technology into the classroom. Ideas range from games based learning , to the use of social media and networking, to simpler approaches such as the use of digital cameras in art or data logging in science.

VLE 78
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Coding and Computer Science during CSEdWeek

edWeb.net

This year, CSEdWeek took place from December 5th to 11th, and two of edWeb.net ’s professional learning communities (PLC) presented webinars that highlighted the importance of coding and computer science in education. They also recommended tools like Kodable, Blockly Games, Hopscotch, and Scratch.

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Digital K-12 Classroom Online Summit | Feb 21-23, 2020

EdTechnocation.com

by Meenakshi Uberoi “Hologram Technology” by Soheir Zaki Abdel_Fattah “Building Student Agency Through App Development” by Dalton Flanagan Watch Michael's Keynote Address! My pre-recorded keynote address is scheduled for date/time coming soon ( time converter ). But I want to challenge you to #EmbraceTheFear and perpetuate the unknown!

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Learning Revolution Events - AltEdFilmFest - Homeschool+ - Gaming in Ed Call for Proposals - Open Letter from a Highly Creative Child

The Learning Revolution Has Begun

Conference strands include Game-Based Learning: How to Use Games in Educational Settings, Games & Assessment, Connecting Educators With Game Developers: Make Your Voices Heard, Students as Content Creators & Game Designers, Research on Game-Based Learning, and Professional Development.

eBook 48
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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

We wanted to create a digital experience for kids that allows them to create things together, but isn’t saturated with the usual social-media-like engagement tools. Not only have they eschewed a social media setting for their digital playground, they’ve also steered clear of “gamifying” the experience.