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Game-Based Learning Is Changing How We Teach. Here's Why.

Edsurge

I have to do a lot of the same strategic thinking that I enjoyed doing in that game.” He also ponders whether games can both teach and measure 21st-century skills, considers the barriers to a broader use of GBL in schools and discusses the not-so-mysterious motivational power of Pokemon. “Now I run a 40-person ‘empire’ at Filament.

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The Future of STEM Education: 5 Innovative Ideas About to Break Through

Educational Technology Guy

To meet this demand, there has been ongoing discussion on how to best educate our kids for a STEM-focused future. How can we best equip our kids with the necessary skills to face future challenges? To combat this problem, some schools are choosing to employ teachers who specialize in robotics, coding and other in-demand fields.

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How to Play: Models for Game-Based Learning #SXSWedu

EdTechSandyK

Learning is a deep challenge. How do we approach game development and what role does it have in learning? Play is fundamental to how we learn. How to make them work in education is the question. Creating a common analogy that can be referred to later as the teacher covers the content later.

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Computational Thinking and Math for Elementary Grades

The CoolCatTeacher

Calculating those X and Y coordinates — which really kids of most ages can do — and then realizing that they can make the physical robot go here or there based upon their program. That’s what these robots are. The students will type in the stuff to get the robot to here or to there, and it doesn’t work.

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Epic Guide To Game Based Learning

The CoolCatTeacher

100+ Game Based Learning Resources to Get Started in Your Classroom From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter. Games are fun. Game based learning excites learning in my classroom. Game Based Learning in My Classroom. By Jennifer Roland.

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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

In CoCo’s demo video, all the different use cases for the platform seem geared toward users building projects together, like coding and playing a game live. One benefit of CoCo is its mild learning curve, says Tiffany Zides, a digital literacy and computer science teacher at Clarke Middle School in Lexington, Massachusetts.

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Learning first, technology second

Learning with 'e's

Ideas range from games based learning , to the use of social media and networking, to simpler approaches such as the use of digital cameras in art or data logging in science. Sometimes, the technology does get in the way of learning and teaching. It gets in the way of learning instead of facilitating it.

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