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TeachThought Podcast Ep. 93 Recognizing Learning And Growth With Open Badges

TeachThought - Learn better.

Links & Resources Mentioned In This Episode: Concentric Sky: web site, Facebook, LinkedIn, Twitter, YouTube Badgr, Twitter InstructureCon Gamification video Light at Play Wired Magazine:The Great Tech Panic: Robots Won’t Take All Our Jobs Octalysis: Complete Gamification Framework Edward Tufte – Data Visualization […].

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Teens and Tech: Distinguishing Addiction from Habit

MindShift

For over a decade Gabe Zichermann was a self-described “cheerleader” for what’s called “gamification.” This, he says, results in “a ton of compulsive behavior” — around everything from pornography to World of Warcraft to Facebook. Fighting tech with tech.

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The Business of 'Ed-Tech Trends'

Hack Education

Nor has it stopped Facebook CEO Mark Zuckerberg from making “personalized learning” a centerpiece of his venture philanthropy firm’s education work or from vowing to spend hundreds of millions of dollars on it. Wonder Workshop (robotics) – $41 million. Robotics , with ~ $99 million in funding.

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Three Career Paths for Educational Innovators—How to Get There and Where the Jobs Are

Edsurge

STEAM-based learning emphasizes both hands-on and digital experiences with engineering, art, game design, prototyping in makerspaces, authoring, robotics, and much more. Michael Matera, a 6th grade world history teacher in Milwaukee, used his expertise in gamification to write a top selling book, Explore Like a Pirate. Facebook events.

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Highlights From a Year of Tracking Future Trends in Education

Edsurge

Another surprise was a turn in public perception of giant technology companies, especially Facebook and Google, as well as Twitter and Amazon. I was also surprised to see so little development in gaming and gamification within education this past year.

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