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Leveling Up Language Learners’ 21st-Century Skills with Minecraft

Edsurge

The game had given them a reason and a context, not only for using English, but also for activating 21st-century skills. Here are six examples of higher-order thinking skills my students developed while creating and playing games: 1. Collaboration Minecraft is a game with a vast online community.

Wiki 145
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Digital classrooms

Learning with 'e's

There were sections on digital literacies and mobile learning, both of which we considered to be important for the success of education and learning in the future. Blogs and wikis and other social media made an appearance, even though at the time they were still fairly nascent in compulsory education.

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The hidden audience effect

Learning with 'e's

Speakers included Derek Robertson, Steve Dale, James Langley, Chris Mayoh and Julian Wood, who presented variously on games based learning, e-safeguarding, embedding the iPad across the curriculum, the use of QR codes and mobile devices in education, and how to engage readers with digital texts.

Wiki 51
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Digital classrooms

Learning with 'e's

There were sections on digital literacies and mobile learning, both of which we considered to be important for the success of education and learning in the future. Blogs and wikis and other social media made an appearance, even though at the time they were still fairly nascent in compulsory education.

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Getting Started with Minecraft in the Classroom

Graphite Blog

Academic purpose: When using Minecraft in the classroom, you need to have learning objectives that are observable and measurable. For example, if students are building a replica of the Great Pyramids, consider what you want them to learn and how will you be able to find evidence of that learning.

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36 Edtech Tools I’m Using Right Now in My Classroom and Life

The CoolCatTeacher

Whether my class is uploading their Scratch video games, or linking to their website efolios, we post our group work on the class wiki. Wikispaces is also the backbone of my global collaborative projects since 2006, with MAD about Mattering as the most recent example. ClassCraft (for Tracking Game Based Learning Experiences).

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What Technology Does What: An #edtech Chart For Teachers

TeachThought - Learn better.

We’d like to see it crowdsourced, so we may convert it to a public document/wiki-type file at some point. We may even just crowdsource it–open it up as a wiki and let you add your expertise. …Self-direct their own learning. Depends on what they’re learning, of course. Flipboard , feedly , Pulse.

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